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I have a hierarchical object, made of various materials, that I need to animate fading in and out. Not adjust the transparency on (as far as the renderer is concerned), but reduce it's overall opacity in the camera, lighting and GI (without any kind of refraction).
Modo's has an Item "Dissolve" that does the same thing
It doesn't seem like there's anything in the RS Render Tag that can do what I need.
Any other options?
I’m going to describe a simplified version, my scene is far more complex.
Imagine a room with four walls. Each wall is made of a cube. All four walls share the same material.
I want to fade out one of the walls. Essentially all I’m trying to do is show and hide items in the scene, but not in a binary way like with layer controls, but blending between the two states.
I can’t do it in the materials, because that will affect all of the other walls. If I wasn’t using Redshift, I’d simply use C4D’s Opacity Tag.
I know I can render pass with the wall, and a pass without the wall, but I’m trying to avoid having to do compositing for these very basic item dissolves.
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- 1 year ago
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Visibility control on the display tag was perfect, thanks again!
Great tips! Thanks for taking the time. That first one might just be the ticket.