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[Activity][Contest] Adventure Quest Part 1 - The path emerges before you, how shall you proceed?
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TisteAndii is in contest
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(งಠ_ ಠ)ง σ( •̀ ω •́ σ)

‘S MAH BERFDAY, SO’S WE’S GIT’N TA QUESTIN’!

That’s right y’all, it’s my name day. I’m getting old as all get out and I’ve got enough salt & pepper growing in to almost be considered a condiment. In quick adorable news, I became an uncle yesterday to my first niece (her brother was my first nephew). Everyone is happy and healthy and I can’t wait to meet her. (Unfortunately it won’t be for a little while because for my birthday, my only gift thus far has been testing positive for COVID… womp womp.) but I digress…

INITIAL CONTEST POST - Find your comments here!

So let’s just jump right in to it. Refer to the last post linked above if you forget any of your information or need to refresh on the rules. So there will be two starting points:

The first directly following this paragraph will be for anyone whose number next to Path in your original comment from the initial post (linked above and several other times) was between 1 and 3. The second will follow a little further down the page, below the badass looking sword page break, and will be for those of you from which your first comment had a Path whose number fell between 4 and 6. Please only respond to the prompt at the end of your relevant path please! That’s it, go go gadget adventure quest time!

PATH 1-3

If your Path number from the previous comment linked here was either 1, 2, or 3 your quest begins here (if you had 4, 5, or 6 jump down the page past the sword break to find your beginning):

( ༎ຶ ۝ ༎ຶ ) Click the spoiler tag here for the adventure text:

Weightlessness. Like a feather. You feel weightless… As consciousness returns to you, you’re not sure what’s going on as you feel wind whipping against your face. You snap your eyes open and can’t make sense of the sight before you, because for a second the world seems upside down and you don’t understand why things are moving around you so quickly. Oh shit. You’re falling. In an jarring instant, you’ve become hyper aware of your surrounding, the empty blue sky disorienting as you try and get your bearings. You realize the air is rushing past you, so you manage to flip around and right yourself in to a proper free fall. Now you can see with terrible clarity the fast approaching ground below… wait, not ground (thank the heavens for small mercies), but water. Below you lies an ocean stretching to touch the horizon as far as you can see in every direction. Now that you’ve managed to spin yourself around and steady your fall, you do a quick mental survey of the situation, but can’t seem to remember anything before coming to. You try but everything is just fuzzy. Just then, rising out of the blanket of sea water, you see in the distance a land mass that doesn’t appear to be too far away from where you figure you’re going to land. You could make the swim once you hit the water (if it doesn’t kill you that is, and that’s a big if you realize). You decide that should you survive this free fall, the first thing you need to do is get to land if you have any hopes of surviving long enough to figure out where you are and how you ended up here. Then you can figure out how to thank anyone involved in your current predicament. But first things first, gotta survive this plunge. You lock your legs below you, pull your arms in close to your chest to brace for impact, and feel something on your chest. Your hands find a necklace knotted round your neck, but you’re sure you’ve never been one for jewelry…

Have you clicked the above spoiler text and read through? Make sure you have read the above first. Then for the next part of the adventure I need you to do the following:

  1. Copy & paste your initial comment from the previous post below with all the same info.
  2. Roll a d6. If your initial Finesse is higher, add it to the result and mark it next to Roll A with Fi indicated before the number (so like Fi# as in Fi11 or Fi6) If your initial Force was higher use that instead and do the same thing indicated next to Roll A only using Fo instead of Fi (like Fo# as in Fo7).
  3. Then roll two d6’s and assign one number to Branch A and the other number to Branch B.
  4. Lastly, choose one of the following character influences:
  5. Bastion: Let the light purify you with radiant fire, you are just and will protect those who cannot protect themselves
  6. Harbinger: Succumb to the wicked promises of the crawling dark, from the void you shall reap unknown destruction on those that are beneath you

So your comment should look like:

  • Name:
  • Class:
  • Force:
  • Finesse:
  • Path: The above should just be a copy and paste from the comment on the initial post. Then add on:
  • Roll A: Fi or Fo and the number, which is the d6 plus your Finesse or Force number above
  • Branch A: d6 result
  • Branch B: other d6 result
  • Influence: Bastion or Harbinger

I hope this isn’t getting too confusing, but I’m trying to keep it as painless as possible. Any questions please ask! And then I’ll see you in the next part!

. . . . .

Part 1 Above

PAGEBREAKPAGEBREAK


•c||==≠==≠==]];;;;;;;;;;;;;;;;;::::::::::::::::::::::::::::::::>


PAGEBREAKPAGEBREAK

Part 2 Below

. . . . .

PATH 4-6

In the last post, linked here, if you had ended up with Path number 4, 5, or 6, then below is where you’ll begin your quest:

(ノಥ益ಥ)ノ Click the spoiler tag here for the adventure text:

Chains. Rattling. What’s that smell… You begin to regain consciousness and the first thing that hits you is the smell. It’s not necessarily bad. Just… hot. Like fetid breath. So yeah, maybe it is bad, but not the worst you’ve smelled by a long shot (you recall your time spent in a goblin fighting pit dungeon and wince at the thought of the odors there…). But where are you? You’re trying to recall anything before regaining consciousness but it’s cloudy. Fuzzy. Rattling. There it is again, the sound that woke you. Like chains clanging against metal. You survey your surroundings. It’s dark, but not pitch black. A faint fire burns somewhere in the area, wall torches light the area you find yourself in. You look around and see cages, wicked looking iron cages about the size of a man if he were hunched over, the bottoms of which are strewn with straw, debris, refuse, and… is that blood? Something bad happened here. You realize you’ve awoken in one such cage, but why? There’s no door to your cage, so you’re not captive? But obviously not the guest of honor either, or if you are, you’ll have to seriously talk to your host about accommodations. The chains rattle again in the distance, this time followed by the sound of something big smashing into something metal. And it sounds closer than before. You don’t know what’s going on, but you’re not going to get any answers just sitting here, so you grab a piece of broken metal you find on the floor, not quite a sword but it’s got a wicked looking edge on it and will do for now, and you set off towards the door you’ve noticed on the other side of this cavernous room.

Have you clicked the above spoiler text and read through? Make sure you have read the above first. Then for the next part of the adventure I need you to do the following:

  1. Copy & paste your initial comment from the previous post below with all the same info.
  2. Roll a d20. If your initial Finesse is lower, subtract it from the result and mark it next to Roll B with Fi indicated before the number (so like Fi# as in Fi11 or Fi6) If your initial Force was lower use that instead and do the same thing indicated next to Roll B only using Fo instead of Fi (like Fo# as in Fo7).
  3. Then roll two d6’s and assign one number to Branch C and the other number to Branch D.
  4. Lastly, choose one of the following character influences:
  5. Flame: The inferno rages and rises from within you as you let the fire Ashbreather’s fury burn away your weakness
  6. Frost: Steel yourself with ice in your veins as you feel the will of the Frostmaiden wash over you and fill you with cold purpose

So your comment should look like:

  • Name:
  • Class:
  • Force:
  • Finesse:
  • Path: The above should just be a copy and paste from the comment on the initial post. Then add on:
  • Roll A: Fi or Fo # [which is the d20 minus whichever is lower of your Finesse or Force number above]
  • Branch C: d6 result
  • Branch D: other d6 result
  • Influence: Flame or Frost

I hope this isn’t getting too confusing, but I’m trying to keep it as painless as possible. Any questions please ask! And then I’ll see you in the next part! nd then I’ll see you in the next part!


That’s it for this part kids. I didn’t realize how kind of clunky this was going to be to both write and keep organized so I’m going to try my best. Bear with me and I apologize if it gets confusing or tedious at any point. I promise to make it good for the winner and maybe some others. I just hope it’s as fun as I want it to be. Ok, off to figure out some Berfday plans!

One more link to the previous post. ୧((#Φ益Φ#))୨

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