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Why is there no system to cancel a match when someone disconnects before banning phase begins? It's like this game was designed to place people into 4v5s on purpose just to fuck with people. DotA has a system to even the odds, and even League of Legends lets you just cancel the game if someone afks as the very start. Overwatch also has an automated system to just cancel the match if somebody disconnects even momentarily in the first 30 or so seconds of the game. Why is R6S so far behind? It can't be that hard.
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