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Ideas for a sound Based Operator aren't new but here's my take on it if it hasn't already been addressed:
Name: Banshee
Type: Attack
Primary: Assault Rifle/PDW
Secondary: Pistol
Ability: Audio Disruptor
Armor: 1
Speed: 3
Additional notes: Banshee Possesses an Audio Disruptor that produces a white noise/static sound to all defenders for a short period of time (4-5 seconds). This effect is activatable similar to Dokkaibi's Logic Bomb, maybe even a shorter deploy time, and takes away the defender's ability to listen to movement(footsteps as well as interaction to debris and barbed wire) or attacking activities like gunshots or breaching explosions. While there are no audio cues to inform the team that this disruption is activated, again much like Dokkaibi's Logic Bomb, apart from the operator themslves explaination for this ability boils down to each defender possessing some form of communication device whether it be Electronic Ear Protection or In-Ear Radio Bud. introducing this mechanic could be interesting as it is most effective when used in coordination with the team as well as taking away one of the most essential element to any defender but can also act as an indicator that the attackers are about to push hard.
Thoughts would be appreciated thanks.
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- 7 years ago
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