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So upon request, I've been asked to review Spider. Unfortunately while I do have him, I've never used him. So I think what I'll do is start a new series for heroes that I can just do a quick review and give my thoughts on them. And if possible, compare them to other heroes who are similar. Let's get started, and as always take my information with a grain of salt. I just like to help people.
STATS:
Hero Name: Spider
Faction: Dark Elves
Role: Support (Debuffer)
Sprite: 8/10
HP: 18,330
Atk: 1211
Def: 870
Speed: 91
For an epic, it seems his stats are a bit low, but that's kind of normal for a support. Although his HP does seem really high, he might have a bit of Tank in him. The thing I think that hurts him the most would be his lack of speed.
Skills:
- A1: Attacks 1 enemy. has a 50% (70%) chance of removing 1 random buff.
- A2: Attacks all enemies. Decreases the duration of all buffs by 1 turn. Has a 50% (75%) chance of placing a 50% Atk Break debuff for 2 turns.
- A3: Has a 60% (100%) chance of placing a 60% Def Break debuff to all enemies for 2 turns. Has a 30% (70%) chance to place a weaken debuff on all enemies for 1 turn.
Spider is a debuffer so he doesnt bring much to your team for survival outside of the Atk break. But he does bring a LOT of debuffs including a 50% atk break, 60% def break, and a 15% weaken. Which are all nice.
Uses:
This makes him ideal for long dungeon fights like dragon or spider. Normally I'd say he'd be amazing for Clan Boss except for a couple things. His A1 does nothing as you can't remove a buff, or decrease the duration with his A2. You want all 3 breaks against the CB, but his cooldowns are just too high. The weaken only lasts 1 turn, the defense and attack breaks only last 2. But his A3 has a 6 turn (5 turn) cooldown! This isn't TOO important as it only barely increases your damage but you wont be using it often. Fortunately his A2 has a 3 turn cd and lasts 2 turns, and since you normally get about 2 turns to the Clan Bosses 1, you should be able to keep this going full time.
Warmaster or Giant Slayer:
Neither. Go into the support tree. Get Oppressor which increases his turn meter by 2.5% per debuff cast, up to 10% or get Accuracy 50 which will free up more gear.
Gear:
Speed, Life, Accuracy are his most important stats. For Dungeons, you dont need a lot of HP unless you have no healer which is possible since you dont normally want 2 supports. So speed and accuracy are more important here. Speed allows you to apply more debuffs, which in the support tree means you get to go faster once they wear off thanks to Arcane Celerity.
Hope this helps! Keep checking back as like all my reviews, these are living documents. When I think of new things, I'll update them. Post below to let me know what you think!
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