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21
[Guide] Mechanic PvP Guide
Author Summary
Formana is in Guide
Post Body

Table of Contents

  • A.) Introduction
  • B.) Stats
  • C.) Gears
  • D.) Enchants
  • E.) Cards
  • F.) Skills
  • G.) Runes
  • H.) Guild Prayer
  • I.) Praying Card
  • J.) Sewing Reinforce
  • K.) Anvil Refine
  • L.) Pets
  • M.) Consumables
  • N.) FAQs

A.) Introduction

  • Welcome to my Mass PvP Guide! Take note that guide will focus only on Mass PvP and not Structured (6v6) but that might change in the future as I get more experience in structured PvP.
  • This is an easy to read cheat-sheet that you can glance at and compare to your current set-up.
  • This will forever be a work in progress as long as I'm playing RO:M Eternal Love!
  • Learning and teaching is always a process and my opinions may change over time.
  • Read the guide as-is and check the FAQs at the bottom when something isn't too clear for you.
  • You have a question not in the FAQs? Just ask and I'll add it in for everyone else to see!

B.) Stats

  • 119 STR, 1DEX:2LUK - If you have at least 300k HP in PVP
  • 240 Total STR, 90 Total DEX, Rest into VIT - Use this build if you're not confident with your current HP.
  • 114 DEX, 119 STR, 41 LUK (Currently using this one for KB AC)

C.) Gears

  • Weapon
    • 10-15 Avalanche [2]VIII
  • Off-hand
    • 10-15 Stone Buckler [1]
  • Armor
    • 10/15 The Chosen's Armor [1]
  • Garment
    • 10 Magic Staunch Manteau [1]IV
  • Shoes
    • High Fashion Sandals [1]IV
  • Accessories
    • 13 Staunch Ring [1]IV
    • 13 Powerful Ring IV
  • Head
    • Eggshell Biu [1]
    • Feather Beret [1]
    • Starlight Ship [1]
  • Face
    • Goblin Leader Mask
  • Mouth
    • Spiked Scarf
    • 4-X Angry Snarl
  • Back
    • Midgard Bag
  • Tail
    • M.Def Fairy

D.) Enchants

  • All of these enchants are my preferred enchants in order of priority. No math or calculations were used whatsoever.
  • I heavily favor damage reduction runes compared to other offensive options to boost my staying power.

  • Weapon
  1. Tenacity 3-4
  2. Morale 3-4
  3. Sharp Blade 2-4
  4. Tenacity 2
  5. Dmg Reduc. 3-4%
  6. Stun Res 20-25%
  7. Morale 2
  8. Tenacity 1
  9. Phy. Dmg Inc. 3-4%
  10. Sharp Blade 1
  11. Atk 30-40
  12. MaxHP 300-400
  • Off-hand
  1. Armor Breaking 2-4
  2. Tenacity 2-4
  3. Dmg Reduc 3-4%
  4. Phy. Dmg Inc. 2-4%
  5. Atk 30-40
  6. MaxHp 300-400
  • Armor
  1. Morale 3-4
  2. Dmg Reduc 3-4%
  3. Max HP% 8-10%
  4. Stun Res 20-25%
  5. Morale 2
  6. Phy. Dmg Inc. 3-4%
  7. Morale 1
  8. Atk 30-40
  9. MaxHP 300-400
  • Garment & Shoes
  1. Divine Blessing 3-4
  2. Dmg Reduc. 3-4%
  3. Max HP 8-10%
  4. Stun Res 20-25%
  5. Divine Blessing 2
  6. Phy Dmg Inc. 3-4%
  7. Divine Blessing 1
  8. Atk 30-40
  9. MaxHP 300-400
  • Accessories
  1. Tenacity 3-4
  2. Sharp Blade 2-4
  3. Tenacity 2
  4. Dmg Reduc. 3-4%
  5. Tenacity 1
  6. Phy. Dmg Inc. 3-4%
  7. Sharp Blade 1
  8. Atk 30-40
  9. MaxHP 300-400
  • Head & Mouth
  1. Dmg Reduc. 3-4%
  2. Atk 50-60
  3. MaxHP 500-600
  4. M.Def 20-30
  • Face
  1. Morale 1-4
  2. Phy. Dmg Inc. 3-4%
  3. Atk 50-60
  4. MaxHP 500-600
  5. M.Def 20-30
  • Back
  1. Blasphemy 1-4
  2. Morale 1-4
  3. MaxHP% 6-10%
  4. Atk 50-60
  5. MaxHP 500-600
  6. M.Def 20-30
  • Tail
  1. Blasphemy 1-4
  2. Sharp Blade 1-4
  3. MaxHP% 6-10%
  4. Atk 50-60
  5. MaxHP 500-600
  6. M.DEF 20-30

E.) Cards

  • Weapon
    • Hydra Card x2
  • Off-Hand
    • Marc Card
  • Armor
    • Argiope Card x2
    • Thara Frog Card
  • Garment
    • Muka Star Card
    • Harpy Card (Cheaper than Raydric)
  • Shoes
    • Ferus Card
  • Head
    • Eggyra Star Card
    • Andre Star Card
  • Accessories
    • Horong Card

F.) Skills

  • Merchant
    • 10 Enhanced Cart
    • 10 Loud Exclamation
    • 1 Change Cart
    • 10 Buying Low
    • 10 Over Price
  • Blacksmith
    • 5 Overthrust
    • 10 Adrenaline Rush
    • 10 Weapon Perfection
    • 5 Hammer Fall
    • 5 Skin Tempering
    • 10 Weaponry Research
  • Whitesmith
    • 1 Cart Boost
    • 10 Cart Termination
    • 5 Overthrust Max
    • 10 Meltdown
    • 5 Human's Heart Light
    • 3 Trading Master
  • Job Breakthrough
    • 20 (10) Meltdown
    • 15 (10) Human's Heart Light
    • 10 (5) Skin Tempering
    • 15 (5) Loud Exclamation
  • Mechanic
    • 5 Madogear License
    • 3 Knuckle Boost
    • 10 Arm Cannon
    • 5 Anti-Gravity Armor
    • 1 Side Slide
    • 3 Self Destruction
    • 3 Magnetic Field
    • 3 Neutral Barrier
    • 7 Axe Mastery
  • Breakthrough
    • 10 (3) Axe Mastery
    • 8 (5) Neutral Barrier
    • 10 (5) Madogear License
    • 5 Optical Camouflage Stance
    • 17 (2) Loud Exclamation

G.) Runes

  • Rune Simulator - http://www.romcodex.com/runes/
  • How should you read this list? Just rush to the priority list in order and you'll slowly fill your page out.
  • I find this as the simplest way to teach people how to fill out their rune pages.
  • Grab all the extra contribution runes along the way when you have spare contributions.
  • Blacksmith Ring runes cost 4-8 GMs each.
  • Whitesmith Ring Runes cost 12-18 GMs each.
  • Mechanic Ring Runes cost 20-30 GMs each.

  1. 4x Arm Cannon - Enhance [Mechanic Ring]
  2. 2x Dmg to Demi-Human [Blacksmith Ring]
  3. 1x Arm Cannon - Destroy [Mechanic Ring] (Left Side)
  4. 5x Swiftly Transform [Blacksmith Ring]
  5. 5x Axe Proficiency [Blacksmith Ring]
  6. 10x Axe Proficiency - Empower [Whitesmith Ring]
  7. 3x Arm Cannon - Destroy [Mechanic Ring] (Right Side)
  8. 4x Luck Switch (2-5 only) [Whitesmith Ring]
  9. 3x Hover [Mechanic Ring]
  10. 3x Elemental Armor [Mechanic Ring]
  11. 4x Axe Proficiency - Empower [Mechanic Ring]
  12. 5x Neutral Dmg [Mechanic Ring]
  13. 3x Luck Switch [Mechanic Ring]
  14. 5x Str [Blacksmith Ring]
  15. 5x Max HP% [Blacksmith Ring]
  16. 5x Stunning Damage [Blacksmith Ring]
  17. 3x Ignore Def [Mechanic Ring]
  18. 2x Loud Exclamation - Defense [Breakthrough Ring]
  19. 2x Demi Human Damage Reduction [Breakthrough Ring]
  20. 4x Fire Protection [Breakthrough Ring]
  21. 2x Phy. Dmg Inc. [Whitesmith Ring]
  22. 6x Str [Mechanic Ring]
  23. 3x Luck Refining [Breakthrough Ring]
  24. 5x Max HP% [Whitesmith Ring]
  25. Strength Expanding [Whitesmith Ring]
  26. Strength Expanding [Mechanic Ring]
  27. Attack Spd [Whitesmith Ring]
  28. 3x Dex [Mechanic Ring]
  29. VIT [Mechanic Ring]
  30. The rest of the Gold Medal runes in the way of more contribution stats.

  • Advanced Runes - Skill Runes
  1. Rapid Armor Rune - 2nd option unlocked. Allows you to use Thara Frog without worrying about Poison Smoke.
  2. Elemental Armor Rune - High fixed chant roll. Use this only if you have Rapid Armor Rune with the 2nd option unlocked. Allows you to have an elemental armor with Thara Frog.
  3. Ballistic Modification Rune - At least 15% Ignore Neutral Dmg. Reduc, which is the current cap of Neutral Dmg. Reduc Praying Cards.
  4. Shadow Barrier Rune
  5. Iron Fist Rune
  • Attribute Runes - Red
  1. Penetration ATK
  2. Armor Breaking ATK
  3. Annihilation ATK
  • Attribute Runes - Blue
  1. Steel DEF
  2. Spell DEF
  • Attribute Runes - Yellow
  1. Size Buff

H.) Guild Prayer

  1. Combat Blessing
  2. HP Blessing
  3. Res Blessing
  4. Survive Blessing

I.) Praying Card

  • Atk
  1. Pen
  2. Ignore Def
  3. Dmg to Demi-Human
  4. Refine Atk
  5. Atk
  • Def
  1. Max HP
  2. Magic Dmg Reduc.
  3. Dmg Reduc.
  4. Neutral Dmg Reduc.
  5. Def %
  6. M.Def %
  • Element
  1. Fire Dmg Reduc.
  2. Fire Dmg
  3. Wind Dmg Reduc.
  4. Water Dmg Reduc.
  5. Earth Dmg Reduc.

J.) Sewing Reinforce

  • Spend X amount of Mithril at the Magic Sewing Machine in your Guild Hall to get a permanent HP Bonus to your Off-hand, Armor, Garment, & Shoes.
  • Off-Hand and Armor starts at 2 Mithril per level while Garments and Shoes start at 1 Mithril Per level. The amount of Mithril needed increases every 10 levels.
  • You need to 3620 pieces of Mithril to upgrade your Off-hand, Armor, Garment, & Shoes to 70/70.

K.) Anvil Refine

  • Add a permanent Refine ATK Bonus to your Weapon & Accessories at the Legendary Anvil in your Guild Hall.
  • Basic Anvil Refine requires 1 Refine to activate.
  • Intermediate Anvil Refine requires 5 to activate.
  • Advance Anvil Refine requires 9 to activate.
  • Ultimate Anvil Refine 13 to activate.
  • Craft the necessary materials needed for Enhancing Essence I, II, & III just beside the Anvil NPC. Alternatively, you can also buy them from the Guild Vending Machine but is not recommended.

L.) Pets

  • The Fourth Angel - Demi Human Damage & Dmg. Reduction
  • Cruiser - Atk Up & Dmg. Reduction
  • Quve - Dmg. & Mdmg. Reduction

M.) Consumables

  • Original Will Fish Kebab - Highest damage PvP Food
  • Call from Ocean - PvP Anti-Fatal
  • Str Meal B
  • Vit Meal B
  • Agi Meal B (Optional)
  • Luk Meal B (Optional)
  • Awakening Potion (Optional)
  • Expert Precision Stone (Optional) - So you won't have to cast Weapon Perfection anymore during more crucial battles.
  • Slow or Rapid Atk Alloy
  • Strong Sake
  • Jam Bread
  • Fire Immunity Alloy

N.) FAQs (Work in Progress)

  • Q: When should I start aiming for a 15 Weapon?
    • A: I don't have one yet myself. I'll aim for a 15 weapon once I max out 9 Anvil Refine, Headgear Deposits, & Sewing Reinforce. I wouldn't recommend refining a your weapon to 15 without a Tier 4 enchant.
  • Q: What refine level should I settle for my Weapon or Accessories?
    • A: At least 6 so you'll be able to activate the 4th enchant bonus and the first two tiers of Anvil Refine.
  • Q: Why don't you recommend any other armor other than Staunch Armor?
    • A: Because I believe that Fear is the strongest crowd control because you can be displaced as well as disabled. It also has offensive properties unlike Meteorite Armor.
  • Q: Why do you recommend Defensive echnants over Offensive Enchants?
    • A: Simply because of staying power. A dead damage dealer deals no damage.

Short War of the Emperium Siege Video

Thank you for reading!

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