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Maps, maps, maps
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So, some of you may have noticed maps changing around on the server in the past few weeks. Here are the new and updated maps:

Updated:

  • Standin and Process are now their final release versions and are no longer flagged as custom maps.
  • pl_borneo has been updated from v3 (really b3) to rc1. It adds a number of new flanking routes to the map. Lots of other changes, including a redesign of the last point area.
  • cp_croissant has been updated 5 times in the past month to its current version, rc11 (released yesterday). All the points have had redesigns in some way or another. The latest version, released yesterday, shrinks the area between points 2 and 3 (and 4) as well as reduces the filesize by about 20%.
  • pl_pier was updated from b12 to b16. This is a bugfix update to fix the map crashing servers.
  • pl_corrode was updated from b2b to b3b. It fixes a bunch of player clipping issues, as well as adds some missing lighting. Warning: This map is extremely large, you may want to download it in advance and put it in your tf2 download/maps/ folder.

New:

  • cp_vanguard, a 5cp map created for UGC Highlander.
  • koth_vanguard, the koth version of the previous map.
  • cp_ediface, a 3cp a/d map similar to Gravelpit. Used in this season's UGC Highlander.

Maplist changes:

  • pl_goldrush_stage2 has been replaced by pl_goldrush. Something in the latest update is making Stage 2 not end when it's supposed to, and other times teams don't switch when the round ends.
  • Time has been increased on pl_thundermountain and pl_pier as these maps sometimes end with the other team never getting a chance to attack.
  • Reduced CTF maps in standard rotation to just turbine pro. Since no one votes for the other two anyway. The others can still be nominated.

(Note: As a general rule, professorpan adds maps and I update existing ones)

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Posted
11 years ago