"What is a mechanic?" Re-thinking the basic terminology of the hobby.
We have run this type of topic before, and the problem is that even if we in this thread agree to some definitions, we then have the problem that our definitions don't extend out of this sub.
But I'm OK with that. And to make this more official, I'll link to this thread in wiki.
Our activity is rather esoteric and very meta. We are going to propose some common terms, discuss them, and WE WILL come to a mutual understanding and definition (I hope).
The terms we will discuss:
- narrative
- storygame
- mechanic
- crunchy
- pulp
- meta-economy
- meta-point
- simulation-ist
- game-ist
- plot point
- sandbox
- fiction first
- emergent story
EDIT:
- Fictional Positioning
- Gritty
- Action Economy
(if anyone has more to add to this list - of names that are commonly thrown about, please speak up)
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