Coming soon - Get a detailed view of why an account is flagged as spam!
view details
31
[RPGdesign Activity] Re-thinking the basic terminology of the hobby.
Author Summary
jiaxingseng is in RPGdesign Activity
Post Body

link

"What is a mechanic?" Re-thinking the basic terminology of the hobby.

We have run this type of topic before, and the problem is that even if we in this thread agree to some definitions, we then have the problem that our definitions don't extend out of this sub.

But I'm OK with that. And to make this more official, I'll link to this thread in wiki.

Our activity is rather esoteric and very meta. We are going to propose some common terms, discuss them, and WE WILL come to a mutual understanding and definition (I hope).

The terms we will discuss:

  • narrative
  • storygame
  • mechanic
  • crunchy
  • pulp
  • meta-economy
  • meta-point
  • simulation-ist
  • game-ist
  • plot point
  • sandbox
  • fiction first
  • emergent story

EDIT:

  • Fictional Positioning
  • Gritty
  • Action Economy

(if anyone has more to add to this list - of names that are commonly thrown about, please speak up)


This post is part of the weekly /r/RPGdesign Scheduled Activity series. For a listing of past Scheduled Activity posts and future topics, follow that link to the Wiki. If you have suggestions for Scheduled Activity topics or a change to the schedule, please message the Mod Team or reply to the latest Topic Discussion Thread.

For information on other /r/RPGDesign community efforts, see the Wiki Index.

Author
Account Strength
100%
Account Age
11 years
Verified Email
Yes
Verified Flair
No
Total Karma
106,100
Link Karma
20,383
Comment Karma
84,910
Profile updated: 6 months ago
Posts updated: 8 months ago
Designer - Rational Magic

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
4 years ago