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[RPGdesign Activity] Physical elements in RPG Design (besides miniatures)
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jiaxingseng is in RPGdesign Activity
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link to /u/Valanthos comments.

Tabletop RPGs are traditionally light on physical props to aid in play when compared to other tabletop games, most games can be played with a few dice and some pen and paper. This reduces the amount of items required to play the game beyond basic rules. But what if we went the other way?

To be clear I am focusing on the examination of props which are not there to illuminate the appearance of the world to the players; such as models, scenery, maps and illustrations. As I feel these props have already thoroughly been examined due to the hobbies wargaming past.

  • What can physical components bring to a game?

  • What are the limitations of physical components?

  • What is the best use of a physical game prop you've seen that isn't dice or pen and paper and what game was it used in?

  • What are some common items that can be added to a game to keep it relatively accessible?


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5 years ago