Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

5
Player Driven setting additions
Post Flair (click to view more posts with a particular flair)
Post Body

So to start, I've been on here a few times to work on my project Pirates of the Crystal Skies which I'm still working on, but I need a design break from that context of game, as it focuses more on the crew than the character itself. I'm also more fascinated by sci fi at the moment then aetherpunk so shifting gears a bit and will return after working on something else and getting better at game design.

Anyways back to the question here: I'm conceptualizing a game all about Super Soldier. The players would be a squad of super soldiers assigned missions very similar to the mission play style of Lancer.

My idea though was to allow players to work together to create their super soldier program. As in, what kind of funding, tech, psychic powers, magic, etc that the military used to create them and the objectives of that military.

What is everyone's thoughts on a game designed with allowing players to sort of create a large chunk of the narrative like this at character design? Would it work best as a Co op, GM less game?

Author
Account Strength
100%
Account Age
8 years
Verified Email
Yes
Verified Flair
No
Total Karma
11,039
Link Karma
109
Comment Karma
10,913
Profile updated: 2 days ago
Posts updated: 1 week ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
1 month ago