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I like fantasy games but I like other genres (like sci-fi) better.
Anyway, the amount of fantasy games out there points quite clearly that people like dungeons, swords and magic (with all their variants and backgrounds). Examples: DnD, Pathfinder, Dungeon World.
I recently made a little one-page dungeon-crawler for a game jam in Itch.io and it's been much better received. It could be that this latest game is better than my others but can't help but thinking that it's the fantasy thing.
Why is this? Is it the Dungeons and Dragons influence?
I love spaceships, but I think there's no system that can, in itself, make spaceship encounters fun in an RPG. So it's best to keep the mechanics simple, and put the work into setting up interesting encounters and situations involving the spaceships instead.
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Yep - don't make it more complex than it needs to be. If it's an interesting and complex encounter, it will still come out interesting even if you use simple mechanics, but if it's a simple encounter, then adding complex mechanics is unlikely to make it more interesting.