This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Hello all
So I'm working on my sky pirate game that is very inspired by final fantasy 12.
I'm done with my core resolution and attribute mechanics and am now working on character advancement.
I like the idea of attributes and abilities having different ways to evolve rather than tying them together. But I worry that it is too complicated to track.
The idea is that characters gain both experience and Renown with experience how you gain levels which affect your attributes (with the TN of tasks being based off of this level) while Renown us used to buy Talents. Talents represent your ability to use certain items, spells, techniques as well as improving those uses! Each talent also has different tiers to allow for customization.
Each character also starts off with a Job which has a unique talent to them plus free Talents. Characters can use Renown to get a second job as well, allowing for more customization.
Is this too bulky (I'm not the best at explaining in a post like this so if clarification needs to be made, I can clarify things as well).
I would also appreciate alternatives that keep this asymmetric development in a way that facilitates the game.
Thanks!
Subreddit
Post Details
- Posted
- 3 months ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/RPGdesign/c...