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So I'm trying to decide a basis for how i should construct character development and I've brought myself to the crux of my problem: classes or no classes.
I thought I should list out a pro/con comparison of the two, but also reach out to here to see everyone else's insights.
For reference, the system is a D% roll down system. The TN is always created by using your Skills rank(0-9) in the tens place and the corresponding stat (1-10)in the ones place. This does mean that yiu can get a 100 as your skill value. Modifiers effect this TN allowing the players to know what they need before rolling.
The system is meant to be a horror game where players fight through a city infected with a demonic plague.
Class system Pros: -easy to generate an immediately recognizeable framework for characters -limits how broken combinations can be by limiting the power of each class -easier for players to learn and make decisions
Cons: -limited customizability -power gaps that can become notorious
Classless system Pros: -much more precise customization with character concepts -allows players who want to power game to do so -allows me to more finely tune progression but with more work on my end up front.
Cons: -often harder for players to make decisions(decision paralysis can be real) -makes making monsters on the GM side more complicated
Any input/insight is appreciated even if its to disagree with one of my points! Just please explain why you have your opinion so I can use it!
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