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What board game mechanics do you think would be cool implemented into an RPG?
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A TTRPG friend of mine recently was looking at some board games and pondering what cool mechanics could translate neatly into TTRPGs. So I figured it might be good to try crowdsourcing some answers and see what are some cool board game mechanics out there that might do just that. What are your recommendations?

Personally, I liked the idea from Kingdom Death Monster / Arkham Horror where the enemy has a deck that determines how it behaves and what it will do on its turn.

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Mega Man-inspired campaign!

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Could work for an antagonistic game like Paranoia, where "someone took the skill I wanted" is motivation to frame them for treason later.

I think this could work well for Traveller btw - you get a package of skills to share out during character creation, and this could be a good mechanic for that. You could also use this for assets and equipment too.

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4 months ago