This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I'm looking for some thoughts on using phases as part of game play. The examples I can think of using it in the best way would be Blades in the Dark or Mouse Guard (I'm considering the seasons in that game as a type of phase). I'm curious about ways in which phases can be used to break up the beat-by-beat style of play that games tend to work with.
For context, I am looking to revise one of the systems I've designed to use a subsystem of this kind, and I'm trying to wrap my head around the design intention, why players/designers like it, and ways that other games have used it.
Subreddit
Post Details
- Posted
- 1 year ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/RPGcreation...