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Unless you actually were waiting for this with bated breath, in which case I <3 you and we should be best friends.
Anyway, hi. Itâs me, TheBillofLefts, and I suck because this post is much later than it ought to have been. I additionally suck because none of you seemed to have noticed before I said that whoops letâs move on before I draw more attention to my tardiness Buckle up, buttercup, because this is a long-ass post.
We have five talking points this week: We have a proposed new MM(!!!!), A couple of folks have proposed reworks for Feedback (the psionic subpower, but we love your verbal feedback too!), Path of the Hellion has had the dogshit nerfed out of it been changed, changes for HD, exhaustion, and prone (that really shouldnât even be changes, and I donât think any of us would oppose these, though youâre welcome to do so and debate them in the comments) have been proposed (also I should have mentioned these last time, but I didnât so Strat made salt noises and posted them in the comments), and I actually have a list of some Pillar and Pillar things this time (itâs the majority of the reason why this post is so ridiculously late).
Pillar and Pillar ideas are far from final, but they might give you an idea of what youâll invariably sacrifice for bonus ability points in Killing Dead Levels be dealing with. Weâll get to them in a bit.
The New Monster Manual
Well, okay, I canât say âNewâ until it becomes official, but we have a proposed (mostly) complete MM. It at least has the âcoreâ 9 tiers of enemies statted. It canât be said to be final until you (the community, the lovely group for whom Iâm posting this) have looked at it and said âyeah, titachnids will absolutely fuck up my shit, so that looks about rightâ.
Still, at least itâs complete, because stopping at liches was kinda underwhelming, and it really spoils the mood when a level 18 Striker starts looking for things to murder that he canât ORKO.
This proposed MM can be found here. Credit where credit is due, you can thank /u/Tzivos and /u/Azeleon for this, and itâs a huge step forward for RPGStuck mechanics in general in this humble, curmudgeonly assholeâs opinion.
Take a look, and tell everyone what you think.
ââââChangesââââ to hit dice regeneration, prone, and exhaustion:
Hereâs the thing about these items; itâs sort of been vastly agreed upon that the âchangesâ Iâm about to list have been accepted. The only problem is that, due to an oversight, no one with PHB access has changed these, so Stratâs taken it as his personal crusade to get this into the PHB, and I back him one hundred percent here.
Hit Dice (HD)
The current problem with HD, according to this comment is that, in Rules As Written (RAW), you only regain half of your HD per long rest. While thatâs the case in DnD, itâs really not very fun. Your combat capacity is diminished and it really feels like you have to restrain yourself for a whole day before you can really commit to fighting again.
âOh, thatâs not so badâ, you might think, and youâd be right if days didnât take quite some time in this system. Iâm pretty sure one of my own characters has been in the same day for several weeks. Additionally, long rests are their own âdaysâ, so to speak; youâre constantly doing things, even when you sleep, and that takes quite some time.
Now, you might already be doing this with Hit Dice (I know we are in my session), but if youâre not, weâd like to change the rules for Hit Dice to state that you regain ALL HD on a Long rest. If youâre not already doing this as a session, I (personally) encourage you to do so, unless you are, for some reason, super attached to the rule.
Exhaustion
Iâm not going to lie: Exhaustion is brutal, as status conditions go. Itâs tough to adventure while exhausted. Whatâs even more brutal is how difficult it is to shed levels of exhaustion through conventional means.
Currently, our PHB states that you lose one level of exhaustion per long rest (assuming you eat and drink something before retiring). Similar to the Hit Dice problem, thatâs not very fun. Youâre basically stunted for a number of days equal to the amount of exhaustion you have. You canât do shit.
Weâd like to change the PHB to state that you shed ALL the levels of exhaustion upon completing a long rest. ALLLLLLLL OF THEM. Again, unless youâre super attached to the rule for some reason, I encourage you to do that in your own sessions. It makes exhaustion weapons more viable, and keeps you from being subjected to ableism for x number of days.
Prone
Itâs another oversight in the PHB: Prone as it currently is conveys disadvantage on all attack rolls.
Additionally (and less importantly than the above), we have a path feature that specifically enhances your ranged attack damage (even if itâs only by a little bit) while prone. Weâd like to change the rule in the PHB stating that being prone gives you disadvantage on attacks to exempt ranged attacks, allowing them to be made normally while prone.
Path of the the Hellion
After continued feedback on Path of the Hellion, weâd like to change it slightly to bring it to a more reasonable level:
Changes to Path of the Hellion:
Path of the Hellion is now purely a Sentinel Path, as opposed to Sentinel/Striker
Bloodlust now regains P/2 rounded up temp hp on a successful hit, as opposed to the full P. Remember that your target must be alive.
Guts and Glory now provides an increase in dice size, as opposed to an extra die in damage.
Feedback (the Electrokinesis Subpower)
Feedback is⌠well, itâs worded a little confusingly. There have been a couple of proposed reworks. The first one comes from Strat (busy little bee, isnât he? Makes me appreciate him all the more when I think about it), and the second comes from Zion.
Strategist14âs Feedback rework:
At Will: Make a psionic attack roll against one enemy's Reflex resistance. If you hit, deal Pd6 1 lightning damage.
Minor Slot: As above, but deal Pd8 1 lightning damage.
Major Slot: As above, but deal 2Pd8 1 lightning damage. If you repeat this attack, it is not reduced to Pd12 1.
At Will: If you used Feedback on your previous turn, repeat that attack but with the die size increased by 1, to a maximum of Pd12 1.
Zionâs Feedback rework:
At will: Make a psionic attack roll against an enemy's reflex resistance. If you break resistance, you deal Pd8 damage. Until the end of the strife, feedback has a minimum damage of Pd10.
Minor Slot: As above, but until the end of the strife, this subpower has all of its damage increased by 1 size. This stacks with any other effects in this subpower, but not with itself.
Major Slot: As above, but you deal P2d8 damage instead. Until end of strife, this subpower deals a minimum of P2d8 damage.
Let us know what you like better.
Pillar and Pillar
Hey, remember that Killing Dead Levels thing? Remember how I mentioned Pillar and Pillar ? Yes, those are (semi-sorta-kinda) here! I put my head together with a few others and we made a thing! This is that thing. Itâs, uh, far from perfect⌠but itâs there! You can look at it!
Please help us here! We need ideas! Hopefully, this gets your creative juices flowing, and you can propose some ideas of your own.
Closing Remarks
Parting is such sweet sorrow, but this is all I have⌠for now. Iâm looking forward to the discussion in the comments. These have done decently well so far, so itâll be great to see what everyone says.
Gosh, doing these really brings me back to my old CommunityStuck days. Anyway! Iâll see you folks around! Letâs all do our best!
*Generic, moe shit*
Best,
A Guy Named Squid TheBillofLefts
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