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Set NPC to appear after fade transition
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I finally started getting into the basics of switches for events and for one of my events, after the group saves an NPC, they escort him back to the inn. It ends with a transition to the town Inn. However, I wanted to know how to set it in a way that the NPC appears in the Inn from now on. I did consider simply copy and pasting the Inn as a new map except with the NPC but then I'd have to mess around with a few doors.

Here's an image of the Cave event where the NPC is saved if anything needs to be done there. Text is cheesy but I'm gonna fix it later.

https://imgur.com/a/GTUm51V

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5 years ago