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Also posted this to the feedback channel of the Discord, but I enjoy discussing ideas with people and getting feedback, so I'm posting this here as well.
Sacrifice feels like it is completely overshadowed by Zeal right now. You would build a Sacrifice pally the same as you would a Zeal pally, itβd just be worse.
I think it's okay for some skills to only be useful as synergies but it seems like this mod is trying to make most skills viable, so I thought I would share my ideas about this skill.
I'd like to hear what you all think about these two ideas I had about Sacrifice in the shower (yes I think about PD2 in the shower so what):
- Make the health cost work similar to Blood Warp, taking ~15-20% percent of your current health (or if that's too strong, maximum health). It would have the same flavor and still require a lot of lifesteal to use, but you wouldn't get blown up the moment you hit a leech-immune enemy.
- A more drastic change would be to give Sacrifice 2% increased melee splash radius for every point of lifesteal (a new breakpoint every 10% lifesteal), giving it a separate identity to Zeal by making it more of a mapping skill. Maybe you would even build it differently, chasing lifesteal corrupts to get to that next breakpoint. Just a random idea I had, could be a little bit too over the top though.
I'd love to hear any feedback on these ideas, positive or negative. If you have any ideas on how to give Sacrifice a little love, feel free to comment them as well.
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