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Checking for major format errors while I keep writing this.
I know with enhancements coming up sometime in the future, many people are a bit concerned with money. Besides the normal gameplay options, one popular way is selling friend units, but people seem to have many different ideas on how to do this, so here's some notes on what to keep in mind for advantages and disadvantages of each way.
A bit of math you may want to skip
First off, a bit on how selling of items work. The gold you get is based on the stars of the unit, and their level. The growth pattern does not seem to matter. I will say however that I'm not sure there isn't something else at play; while checking this, I noticed a 2* Paula sells for the same price as normal 3* units.
How much gold you get seems to be based on a formula. Hell if I know it, but I do see a pattern. When looking for a pattern in something, a good idea is to write down how much a number changes each time. And if that doesn't give you a clue, then write down by how much the number it changes by changes. Like so, for the 1* units:
Level | Gold | Difference from last level | Difference from last levels difference |
---|---|---|---|
1 | 200 | 0 | 0 |
2 | 221 | 21 | 21 |
3 | 286 | 65 | 44 |
4 | 393 | 107 | 42 |
5 | 543 | 150 | 43 |
6 | 736 | 193 | 43 |
7 | 971 | 235 | 42 |
8 | 1250 | 279 | 44 |
9 | 1571 | 321 | 42 |
10 | 1936 | 365 | 44 |
11 | 2343 | 407 | 42 |
12 | 2793 | 450 | 43 |
13 | 3286 | 493 | 43 |
14 | 3821 | 535 | 42 |
15 | 4400 | 579 | 44 |
So it starts out at 200, then goes up by 21, but I'm suppecting it's really a rounded 21.5. Then it starts adding about 21.5x2 more each time. I have to say about, because it should be 43, but sometimes there's a 44, and always next to the 44 is a 42. It seems like the pattern might be 44 42 43 43 42 44 42 and then repeats. So the formula for the increase is ALMOST:
(Level-2) * 43 21
So for example, at level 12, you gain:
(12-2)43 21 = 1043 21 = 430 21 = 451
One off from what shows up on the table. The error in the formula does not increase at 15, it's still one off.
So what about two stars? I didn't map it out much, and I saw a few odd things. First,
Level | Gold | Difference from last level | Difference from last levels difference |
---|---|---|---|
1 | 500 | 0 | 0 |
2 | 517 | 17 | 17 |
3 | 569 | 52 | 35 |
4 | 655 | 86 | 34 |
5 | 776 | 121 | 35 |
You can tell right off the bat it's a different formula than the 1* units: (Level-2) * 35 17
This means a 2* unit can sell for more because they can reach a higher level, but they gain LESS per level than a 1* unit, and due to the nature of this formula, it ramps up faster quite quickly.
What about 3* units? Well, they start out at 800 and at level 2, they sell for... 821. But it doesn't follow the pattern for the 1* units.
Level | Gold | Difference from last level | Difference from last levels difference |
---|---|---|---|
1 | 800 | 0 | 0 |
2 | 821 | 21 | 0 |
3 | 883? | 61? | 41? |
4 | 985 | 102? | 41? |
5 | 1128 | 143 | 41? |
6 | 1313 | 185 | 42 |
7 | 1538 | 225 | 40 |
8 | 1805 | 267 | 42 |
9 | 2113? | 308? | 41? |
10 | 2462 | 349? | 41? |
What does this mean?
Say you have a 1* and a 2* unit. At level 1, the 2* sells for 300 gil more. If both units are a experience pattern 1 (5 exp), feeding them another 1* unit will get them both to level 7. At level 7, the 2* sells for 150 gil more than the 1* unit. Feed them another unit, and they reach level 9. At level 9, the 2* sells for 32 gil more. Give them one more unit, and you get to level 10, where the 1* sells for 39 gil MORE than the 2*.
Method #1 - Metal Minituar A metal minituar is worth 5,000 EXP. This will bring a 1* unit to
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