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So I was thinking of getting into VGC and this is a team I thought would be kind of fun to use, granted I am pretty bad at predictions, and I have been testing it on showdown and it has had mixed results so far. I really like Aranine-Hisui, Brut Bonnet, and Aua-Tauros (Though I'm really not sure about the set I have on it) and I would like to keep them, the rest is easy enough to swap around. I'm looking for more of a balanced team-comp than hyper offensive or stall.
Please let me know what you think and if there are any improvements I could make to the team.
Arcanine-Hisui @ Clear Amulet
Ability: Rock Head
Level: 50
Tera Type: Normal
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Extreme Speed
- Flare Blitz
- Head Smash
- Protect
Tauros-Paldea-Aqua @ Choice Band
Ability: Anger Point
Level: 50
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Earthquake
- Iron Head
- Close Combat
Tornadus @ Mental Herb
Ability: Prankster
Level: 50
Tera Type: Steel
EVs: 156 HP / 100 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Icy Wind
- Air Slash
Brute Bonnet @ Rocky Helmet
Ability: Protosynthesis
Level: 50
Tera Type: Ghost
EVs: 252 HP / 100 Atk / 148 Def / 4 SpD / 4 Spe
Adamant Nature
- Rage Powder
- Spore
- Sucker Punch
- Seed Bomb
Enamorus (F) @ Safety Goggles
Ability: Contrary
Level: 50
Tera Type: Fairy
EVs: 100 Atk / 156 SpA / 252 Spe
Hasty Nature
- Springtide Storm
- Superpower
- Mystical Fire
- Outrage
Zoroark-Hisui @ Choice Specs
Ability: Illusion
Level: 50
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bitter Malice
- Sludge Bomb
- Dark Pulse
- Flamethrower
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