Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

8
Suggestion for the Implant Revamp
Post Body

Earlier today in the stream, the devs mentioned that they are going to be revamping Implants into a system that people actually want to use. One of the biggest things they said they want to do is to remove energy. However, without energy, how do you justify having multiple levels of implants?

Allow up to 4 implant slots per loadout, with each rank of implant taking up its level in slots

Essentially, I am suggesting that you be allowed 4 "slots", you can put any implant into them, but the number of slots taken by each correlates with their level. So a level 2 implant would take two slots, a level 3 would take 3 slots, and a level 4 would take 4 slots.

This would allow you a shit ton more customization and variation in your loadouts. It would allow for mixing and matching of various implants and their benefits, as well as making it a system that is a lot less of a pain in the ass to use.

A few examples of loadouts you could run:

  • Clearvision 2 and EMP sheild 2

  • Battle Hardened 4

  • Awareness 2 and Marker 2

  • Regen 1, EMP 1, Clearvision 1, and Battlehardened 1

  • Safe fall 3 and Regen 1

Author
Account Strength
100%
Account Age
12 years
Verified Email
Yes
Verified Flair
No
Total Karma
20,865
Link Karma
1,606
Comment Karma
19,259
Profile updated: 1 day ago
Posts updated: 7 months ago
[1TR] Emeralds Pelter Pilot

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
8 years ago