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Okay, so I'll try and explain this as best as I can. Keep in mind this is just a crazy brainstorming session. My primary objective here is to find a goal other than VPs, which feel utterly disconnected from the world at large.
The vast majority of small bases, save for some of those connecting the large outposts and facilities to the warpgate (and the ones surrounding it), are eliminated and removed from the lattice. Large outposts are repositioned to be better spaced apart. Certain bases, like KMC, are kept due to their uniqueness and to fill out empty spaces.
You can create a "Lattice Link Center" using something over 5,000 resources (created via a Silo). This creates a moderate size multi-level building with a spawn room, vehicle spawn (basic only), control point and a VP-gen like attackable structure on the ceiling. The main building is a tower with one AA turret and two AV turrets (AA facing away from the point building, AV to either side leaving a blind spot of the point building's far end), but the control point is in an adjacent building. (A few variants of the adjacent building are available.)
After the Lattice Link Center is created, it can be captured using a timer of a few minutes. Control of the base and surrounding structures within its influence radius is shifted to the winning faction.
If you want to destroy a Lattice Link Center, you can do that as well by besieging the main core's exterior on the pinnacle of the tower to drop the core shields and then shooting the core, similarly to how current VP generators work. This opens up strategic considerations - do you want to have to build another base? Majorly influenced by:
The lattice link bases can only be created within a certain radius of existing facilities, and automatically establish a link. You'll only typically need one (maximum two) to bridge large outposts and facilities (except between your warpgate and the facilities) but you WILL need them for bridging out of your warpgate's native zone. This has the advantage of making construction most important in front-line combat and giving pushed-back factions a bit of relief.
Specific border connections do not have pre-established bases to link all the way there - you will need to establish at least one player-made base to ensure a connection to them, and yet more to push further into enemy territory.
Examples: Howling Pass to Crimson Bluff, Indar Ex (pushed back) to Quartz Ridge, Crossroads to Crown (and everywhere to Crossroads/Crown), Eisa Tech Plant, NC Arsenal (both ways), Auraxis Firearms to Ascent, Bastion to Ascent (move Bastion northwest), Splitpeak to Mekala, Kwahtee-Wokuk west lane (buff Reliquary), Cairn-Hurakan, Ixtab-Bravata.
I put a lot of effort into this. I don't know if it's what Planetmans needs, but I figure hopefully I can at least spark some inspiration in a dev or another Planetmans fan to find a freaking awesome solution.
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