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Personally I’d make it where enemies don’t respawn in areas if you keep going back, or like how it was done in previous games where some would respawn after a couple days, but if you leave an area for long enough it could be back to normal, or if you stay out of the area for 10 days, you can find more difficult enemies or more numbers of enemies.
I’d also remove the second Smokey Progg from the 3rd mission in the house area. One was enough for me, thanks. But maybe add the option to have harder ones, or if you pick the harder difficulty it would appear.
Before this next thing I want to say idk if they already put ng in or not, but if not then there’s this:
I’d also add an option for a sort of ng . Some things wouldn’t be available, mostly lab stuff, but it would probably add a cave after you expand the base a little, or add a cave in the first area, and you find a mystic who was on a voyage to pnf-404 to try and connect with the mysterious forces of it. When back at camp he offers to aid you, by essentially giving you every onion of every pikmin you collected, assuming you collected it in a previous save or “past life.” I think it would be fair too if you could only access it by completing the game 100% at first, but maybe have the mystic still there after your first play through to sort of give a hint to what you need to do and “live life to its fullest.”
Also, I’d add more flight paths for winged pikmin and maybe increase their flight speed by a little bit so they’re not as fast as white pikmin but still a little faster.
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