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Hey everyone, Been playing alot again recently before the next update and our group loves to play the big maps a couple times each night we play. Biggest turn off for us is when we get a far ghost room in high school or sunny Meadows. The issue is t the challenge but rather the amount of walking time vs doing specific ghost test or evidence gathering . IMO an easy fix to the pacing would be adding 4th inventory spot for the large maps. I think the payout would need to be balanced a little bit but for newer players taking 3 items and a light would be a godsend and for veterans playing insanity or zero evidence would be able to be more efficient on the large maps . There has been time we want to finish the night with high school where the ghost room is the upstairs science room and instead 9f playing the round we just reload to get a closer room . I feel like the ability to get equipment across the map quicker would help so much . What are your Thoughts or critiques. Would love some feedback on the idea
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- 1 year ago
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The cart rolls down the stairs but good luck if the ghost changes rooms to a room on another floor. The cart is stuck where it is.