Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

25
Possible improvement for large maps .
Post Flair (click to view more posts with a particular flair)
Post Body

Hey everyone, Been playing alot again recently before the next update and our group loves to play the big maps a couple times each night we play. Biggest turn off for us is when we get a far ghost room in high school or sunny Meadows. The issue is t the challenge but rather the amount of walking time vs doing specific ghost test or evidence gathering . IMO an easy fix to the pacing would be adding 4th inventory spot for the large maps. I think the payout would need to be balanced a little bit but for newer players taking 3 items and a light would be a godsend and for veterans playing insanity or zero evidence would be able to be more efficient on the large maps . There has been time we want to finish the night with high school where the ghost room is the upstairs science room and instead 9f playing the round we just reload to get a closer room . I feel like the ability to get equipment across the map quicker would help so much . What are your Thoughts or critiques. Would love some feedback on the idea

Comments
[not loaded or deleted]

The cart rolls down the stairs but good luck if the ghost changes rooms to a room on another floor. The cart is stuck where it is.

Author
Account Strength
60%
Account Age
3 years
Verified Email
Yes
Verified Flair
No
Total Karma
76
Link Karma
19
Comment Karma
57
Profile updated: 5 days ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
1 year ago