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Rainer built even care as the first level of a video game, when his intentions changed he used this level as the foundation for Marvin's meta game. Let's explore the connections.
Room: Reception.
Pet: None. Hudson link. Hudson is a yellow ball with an extending rod on it's head. It has a wrinkled forehead. Missing, concept art exists, possibly redacted.
Symbol: Box with a backslash in it with a protruding corner, two corner pieces on top and bottom left.
Block: Undiscovered.
Notes: Pink block next to a picture of Toneth and Randice, looks like a flower, the sun or Hudson upside down.
Room: Hallway.
Pet: None. Hudson link. Hudson is a yellow ball with an extending rod on it's head. It has a wrinkled forehead. Missing, concept art exists, possibly redacted.
Symbol: A key shape with a corner piece above centre.
Block: Undiscovered. We need to find the sign. Follow the signs.
Notes: Two signs stand in front of several windows. Care is seen dancing to the song "The Sign". Video contains an ankh symbol that resembles an upside-down Hudson, note the eye of the ankh matches Hudson's eyes.
Room: Cage.
Pet: Amber. A purple ball with a hat. She's big and heavy and agoraphobic.
Symbol: A top half of a question mark with three corner pieces top and right.
Block: Quitter's Room.
Connection: Reflection. The cage doors seem to reflect the doors to the quitter's room.
Notes: An award sits on a shelf for Amber. An invisible pathway seems to exist between the two sides of the cage. Two switches on either side of the cage control the gates opening.
Room: Music.
Pet: Pen. A human figure holding a ball in it's hand. No legs. She is deaf.
Symbol: Stairs.
Block: Under the shed where CareNLM is found.
Connection: Synergy. The treadmill counters lines up with the petals being picked from the flower.
Notes: A piano is on the floor, one that can be played by stepping on it. A treadmill sits in the corner with a number counter. Pen's hand is used ironically in the sound test menu.
Room: Painting.
Pet: None. Toneth link. Toneth is a red bird with a broken leg and broken arm. Missing, found later in Marvin's possession.
Symbol: A vertical line with two half-length horizontal lines across it. Two corner pieces, bottom left and bottom right.
Block: On camera opposite Red Tool.
Connection: Perspective. The room needs to have it's perspective shifted perhaps.
Notes: A picture on the wall of a hillside. An easel was originally in the room. Toneth is described as a painter and linked to a painting puzzle. The symbol appears to be on the guardian's chest but this is unconfirmed.
Room: Garden.
Pets: Wavey and Randice. A cloud and a flower. Randice needs Wavey to live.
Symbol: A sideways H with a protrusion on it's top and bottom.
Block: Bathroom.
Connection: Rebuilding. The house was built on top of something perhaps.
Notes: A bucket spawns here. Two fenced gardens. A small alcove sits on the left wall with two wall protrusions. A mound of dirt extends from the right side of the room, down under the room and off-screen.
Room: The Stretch.
Pets: Roneth. Toneth's bird head on a branch on top of a green bean.
Symbol: Two big corner pieces, a half size one to the right and two small corner pieces on the top and bottom.
Block: The Road.
Connection: Manipulation. The bucket is used to collect the tool, also used to catch Roneth.
Notes: Two high walls make the hallway stretch into the distance. Fences line these walls. The code to enter the Newmaker plane is inputted here.
Room: Backdoor.
Pets: None. Care link. Care is a young girl in three stages of distress. A, B, NLM.
Symbol: A telegraph pole, with a flourish in the bottom right. Three steps, each with a corner piece parallel on the left.
Block: Outside, above the backdoor to the Newmaker plane.
Connection: Unlocking. The symbol could look like a key.
Notes: This door is locked unless entering from the backdoor. The three Cares are on the Newmaker Plane / Basement.
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