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Hello Pathfinder community, I have been ruining into issues building a effective Unchained Monk for an AP (Return of the Runelords) and at this point of level 8, im kind of stuck were to go further. The DM of the Campaign has been giving Custom Bonus Feats every 4 levels, and its made me even more confused on how to build. So I will just lay out the character as is below in terms of current stats, feats, bonus the GM has given, and the way Ive been just building the Monk in terms of Ki powers. The GM has planes for running this to level 19, and so far, im struggling making this work, let alone go past level 10 in terms of planing.
Since im not sure were to go next, im asking for an advice at this rate. What can I do with what I have so far? Is there anything I should train out of? Maybe there is something im not seeing, as so far comparing my self to the rest of the party consisting of a Synthesis Summoner, Vital Strike Oracle, a melee focused Alchemist Archetype (I have no clue), Gunslinger, and a Warpriest... My Unchained Monk, seems under optimized. There something I must be doing wrong, but I am to inexperienced to see it. And the advice ive been given from the party has been confusing, as some suggested taking Dazzling Display, while others have suggested a trip maneuver build. But at the same time, ive been told, Dazzling Display isn't as powerful, and trip maneuvers become less effective at higher levels, making it something to not rely on. So ive been going back and forth bank and forth on how to build and ive been lost. I was planning going down the Jabbing Style Feat Tree to get Jabbing Master, but now im not even sure any more. Can the community help me build this up properly so I can have an idea to stick to instead of being confused on what would be good.
Unchained Monk - Scaled Fist - lv8
STR14/DEX16/CON12/INT10/WIS10/CHA16
Feats
Lv1 Feat: Weapons Finesse
Lv1 Monk Bonus: Dodge
Lv1 GM Custom Feat: [Fascinate Bardic Ability]
LV2 Monk Bonus: Combat Reflex
Lv3 Feat: Power Attack
lv4 GM Custom Feat: [Drunken Ki points*]
Lv5 Feat: Jabbing Style
Lv6 Monk Bonus: Mobiliy
lv7 Feat: Steadfast Personality
Lv8 GM Custom Feat: [Div Bloodline*]
Monk Abilities chosen:
Ki Power
Draconic Fury (Scaled Fist)
High Jump
Qinggong Power Wholeness of Body
Style Strike: Flying Kick
Magic Items:
Ring of Protection 1
Bracers of Armour 1
Clock of Resistance 1
Masterwork Handwraps 1
Corset of Delicate Moves
Monk Robes
Drunken Ki points*
At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point. The act of drinking is a standard action that does not provoke attacks of opportunity. The monk can have a maximum number of drunken ki points equal to 1 plus one additional point for every two levels thereafter (5th, 7th, and so on). The monk can gain this temporary ki even before he gains a ki pool at 4th level. These drunken ki points last for 1 hour or until spent, whichever is shorter. As long as he has at least 1 drunken ki point, the monk can spend 1 ki point as a swift action to move 5 feet without provoking attacks of opportunity.
Div Bloodline*
Though you have a new physical form, the blood of your Div mother still runs through your veins. This bloodline still holds power that you could tap into. You gain the sorcerer Div Bloodline powers and your sorcerer level is equal to your level -5 for determining what powers you have access to, there effects and DC. You may increase this with items such as a Robe of Arcane Heritage. Among the powers you also gain Knowledge (planes) as a class skill and you can cast any bloodline Bonus Spell that you are of appropriate Level for via sacrificing a number of ki points equal to the spells level. Though you do not gain any benefits from the bloodlines arcana or its bonus feats
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