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I have a player that wants to play as a Tabaxi, but this is the first time I've seen a race have a section for "Racial Hit Die" and the words "Levels of Humanoid." What does this mean mechanically? And does the racial hit die and other skills affected by the "levels" replace the ones he'd get from his class? I tried googling about it, but honestly I'm just more confused than ever about it.
I would like to allow him to play what he wants, but I need to know what I am doing around this (new to me) mechanic so I can appropriately judge whether he can play as a tabaxi.
This is a hold over from 3.5. in 3.5 every creature has the option of just taking its species level. It's uncommon for humanoids to advance in type levels because class levels tend to be stronger. Though I have build 5lvl commoners without classes in some really tough area. I also had a random farm hand just be a level 20 humanoid for fun. Also note that creatures (mostly humanoids) that only have one hit die can substitute a class for their race level.
The tabaxi on d20pf is level 2, and then multiclasses into whatever you like, but unless you are planning a low skill, combat focused, non flanking rogue you are probably be better off going cat folk and getting better class advancement and skills. In pathfinder tabaxi live far from "civilization" and are more beast than person this is why they are all born "stronger" than the civilized catfolk.
Comparing tabaxi to cat folk assuming all 10 for stats before adjustment
1 rogue tabaxi (lvl 3 character).
Climb 20ft,
Dark vision.
1 damage, 1 atk, 1/lvl HP (3),
All weapon proficiency (will replace claws.).
bite 1 attack/round. ( 1 damage avg).
Rake 2 attack during grapple or charge. Can't use weapons ( 4 DMG).
Pounce. Full attack on a round you charge.
3 rogue cat folk (lvl 3 character).
12 skill points.
Low light vision.
1 perception, stealth and survival.
1d6 sneak attack.
Trap sense
Alternate racial traits.
Favored class bonuses.
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