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To give some context. I am running a Kingmaker game, and so far so good into the second book. Gave the players some time in game to set up their city and get things organized.
When they created their city, they chose to make a Neutral Evil alignment. Now the party is evil so its not out of character. And they turned the 1st Books Bandits into a Militia for their first army.
Now when it comes to Kingdom Building the rules are a bit ambiguous about this.
Your kingdom’s alignment helps determine how loyal, prosperous, and stable your kingdom is. Your kingdom may be a lawful good bastion against a nearby land of devil worshipers, or a chaotic neutral territory of cutthroat traders whose government does very little to interfere with the rights of its citizens.
Like a PC, your kingdom has an alignment, which you decide when you form the kingdom. The kingdom’s alignment represents the majority outlook and behavior of the people within that kingdom when they’re considered as a group. (Individual citizens and even some leaders may be of different alignments.)
And so far, after 12 kingdom turns for a full year. The group has been pretty Neutral. As for the commoners, between a mix of reformed Bandits loyal to the party due to kicking their ass and then paying them to work for them instead. While the rest have been well generic commoners coming south from Brevoy to the Greenbelt. And while a vast majority of NPCs I have introduced hasn't been fully good, but there not mustache twirling evil, or completely violent thugs. There just normal, if not a bit more selfish, people trying to settle the frontier.
The Player Leaders have done a lot of construction projects but have been light on Edits, and general interference. No real codified laws beyond "Don't Disrupt the Peace, and don't Slight a Leader..." So I have had the Commoners organize more in regards to the Parties "Off Hands" approach to the Kingdom's NPCs and Commoners. Think of a HOA, but organized by Fantasy Farmers and Merchants to "retain value and sovereignty" the equivalent is even blatantly named the Commoner's Association or COA. And so far they have been bugging the party, to take more active roles as leaders. As commoners might organize but sending a group of lowly hunters to fight fey problems. Not going to end well. And so far it has been a mixed relationship with the Main Party.
So how would you think a Neutral Evil Kingdom would look in regards to its citizens? Got any advice on how a HOA might work in a growing fantasy village? Or just any evil ideas I could use as surprise events?
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