This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
So there's this monster, Beira of the Rotten Pack, a witch in Clearfell. She's not only named, but has a cool dialogue line, unique powers, and when you kill her, it grays-out the skull on the Quest map and has a little story bit about how some mask/helmet thing still has power after her death. Cool.
So I killed her. But it seemed like she kept respawning. I thought maybe it was because I'd died. Fair enough -- if I die, it makes sense that things would reset, sort of a "rewind" of the world.
But, no. It literally resets it when the "instance" resets after 15 minutes, along with all the fog of war and everything else in the zone.
What a bizarre decision. They make this cool, unique mini quest/mini boss. You get a reward, it checks it off on the map. Fantastic. But then it constantly resets as if you've never killed her!? Not only is this incoherent story-wise, but it's unsatisfying. It makes the game feel too game-y and weightless. Ephemeral.
They have no convictions then. Is there a real campaign with progress? Or is it more of a slot machine experience where you just keep pulling the handle and making the numbers change, with no weight to the world and story?
Luckily this is still a beta and it can be changed before 1.0.
Subreddit
Post Details
- Posted
- 3 weeks ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/PathOfExile...