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Okay, so I'm coming from a group that is primarily into DnD, though we've been experimenting with a few other systems. I'm curious to find out more about Paranoia since it seems to lend itself to the sort of slapstick silliness we like. While I've heard of the game and know a bit about it, I haven't really seen too many people who play it, so I was hoping I could get some thoughts from actual players and GMs before investing in the core rulebook. That way I could make a better opinion on if we'd like it.
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One good way to start is to very explicitly give the players two blatantly contradicting objectives, with execution as the consequence for failing either. Something like, being ordered to infiltrate a local Communist cell, without saying or doing anything treasonous, such as (for instance) being seen to agree with Communist propaganda.