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Palworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO says
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I don’t even play multiplayer on the servers. I play this game to build shit and chill with cute creatures. Maybe play coop with a friend. If the game lost its offline element I would stop playing.
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The game should get to a finished state before they start charging $ for expansion. Part of the way early access works is that we have paid to fund the remaining development needed to finish the game.
If you start churning out paid expansions before finishing the game first, that’s a bad look. If that means they front load bug fix and QOL and small additions needed to get the game finished that’s one thing, but it’s extremely tacky to charge money for content while leaving your early supporters with an unfinished product.