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PvP and Building -- Mechanics Change
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I've been looking for a way to best accommodate free-world PvP and players who just want to build; Without frustrating either.

Right now, I'm toying with the idea of disabling powerloss on death and (maybe) explosions on faction land. This means:

  • Survival/Build focused players can build their base wherever they like and only have to worry about theft from unsecured chests or being killed by an enemy faction.

  • PvP focused players will no longer be able to decimate each others bases, moving it out into the world or competitive arenas. They can still kill players on their own land and take their item, provided they've marked them as enemies -- but they will be unable to claim their constructions because of it.

Any thoughts before I go through with this change?

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Posted
12 years ago