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Hello, everyone!
As part of my New Year's resolution, I set out to get back to designing games. It used to be my writing outlet for a couple of years. Still, after I had issues and eventually split up with my significant other (who was also my layout designer and part of the playtesting group), I couldn't get back to it.
Now I want to design a simple hack of an existing system, so I can get back to speed and go straight to playtesting without losing too much time on mechanical details of the game. I'd love to hear your feedback, to know if you find this concept interesting or not! Thank you all already.
The game is inspired by Gotham Knights (the videogame), Death in the Family (the comic) and Brindlewood Bay/The Between and Masks. The game is set up right after the death of a popular superhero in a dark gloom city, and the characters are part of a close knit of this hero's mentees as they try to come to term with their mentor's death as they mourn it, and eventually move over to decide who should take their mantle.
The playbooks represent what's the trait of your mentor you've inherited and make you what you are: for example, the Blood is the biological daughter/son of the dead hero, the Fist is the strongest albeit reckless mentee, the Shadow is the only one who knew a secret of their mentor, and so on. Details about the mentor and the city are decided collaboratively during character creation.
I've read that there are games "Carved from Brindlewood", so I guess this might be one of those. If compared to Masks, that game is a coming-of-age story, while this one is about loss, mourning, vengeance, that kind of stuff. If compared to Brindlewood Bay, characters should be more action-oriented and the overarching story more dramatic.
So, let me know what you think!
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