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Hi guys,

Since the HP changes i'm finding dueling to be weird in my 1v1's esp on tracer since the 1 clip and melee to secure the kill combo is but same time isnt the same... not sure if im rusty but im finding i need 2 clips now to finish a squishy and melee has become pointless on assassination type kills.

For example i spotted an anna in the back line and i blinked in once to normal range and put the clip into her finishing off melee which is usually a perfect clean kill however with the tiny extra HP that doesnt seem to work giving her time to throw her anti down or worse attempt to sleep me now that thing is really dangerous some Annas are just going flat out for the sleep on me even on low hp because the hit box is big. They've been unsuccessful as i rewind once i see she's jumping turning not hip firing or using the anti...

With Genji i usually dash onto an enemy right click melee to finish which is my one shot if im perfect usually i open with m1 and then dash right click then melee but if its the first combo anna is left on a block of HP most the time because shes moving after hearing my dash and im not Necros lol

Cassidy is my main since the head shot body shot and sticky back in season 1 was the main way to delete a squishy ive felt lost on the most efficient way to kill someone... his nade does a bee's dick worth of damage and takes ages to explode so im thinking the best combo is sticky head shot body body on something im not feeling confident on hitting twice to the head? i feel like two shots to the head kills most squishys anyway before the nade goes off... utterly useless it is i only find it effective on moira's that have used fade... using it on genjis they just reflect because its thrown so linear now with no tracking that throwing it when they're back is turned and close is the only option. Tracer is just a lucky one if they run holding W towards me and forget to blink... sometimes i'll press my melee key when theyre close to trick them into thinking ive used my nade and then follow up with that... funny thing is im actually hitting them sometimes pre-emptively now not sure if its because the hit box is big or theyve getting closer because my HP pool on cas is bigger and they're maxing out their damage to second clip or w/e.

Ashe is still pretty straight forward because she's head shot then fire 3 shots from the hip so not much change there...

Also with reaper how does his life steal on his shotguns work in retro to my dps applying the passive to him because he seems unbeatable in a duel even as Cas mid range landing headshots he doesnt give a F*^& they just keep shooting long range chasing me and waiting for my grenade and roll to run out i had one chase me across the map on junker town that new crap 3 point cap map... because the rotations are so stupid we had our own game to our selves.

Lastly Tracer has always been a soft counter to soldier but im having trouble against soldiers that are on high ground because they drop stim now only when taking a lot of damage they mostly hide for regen or drop the stim when i get close.... they also hold the helix because helix long range like on Dorado first point defense aiming down from the platform overlooking the first area isnt reliable instead they helix just close to my feet and im sent flying... more than before... i feel like soldiers stim with my dps passive of -20% healing doesnt chew threw him as much as it did pre patch.

Feel free to argue or call me bad im aware im not perfect and nor am i complaining im just trying to fit into the meta and only started playing the other day and everyone else has had time to adapt and learn their 1v1 potential.

For now i widow because hanzo was my main last season and widow is cringe again but i dont see her in many of my plat games on plat account in diamond i see her more often but still shes over ruled by ashe in the sense that ashe can land easiest shots now she causes me trouble.

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8 months ago