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[Support] Thespion 4.0
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StallordD is in Support
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I hadn't heard of this sub before I posted to the main /r/Overwatch but I figured I should post here as well!

Now obviously I don't seriously expect these concepts to ever show up in game, but they're fun to draft around background characters.

I figured that the hero cast needs some more Omnics, and what better Omnic to choose than the one we see in the background, Thespion 4.0?

 

Thespion 4.0

 

Real Name: Unknown

Age: 20

Occupation: Actor

Base of Operations: Hollywood, California

Affiliation: None

"The show must go on!"

 

Thespion 4.0 is one of the foremost Omnic actors captured on the silver screen. Early in his existence, Thespion 4.0 was horrified by the poor treatment of the Omnics by humans that stemmed from a fundamental misunderstanding between the two races. In an effort to espouse Omnic rights and close the rift created by the Omnic Crisis, he traveled to the only place where he knew he could get his message out to the world. Hollywood.

However, Thespion 4.0 struggled to find a foothold in the competitive environment of the film industry. His independent films about Omnic and Human disparity were met with critical failure and overall contempt. In a desperate effort to try and salvage his message, he contacted Hal-Fred Glitchbot to try and partner with the rising director and learn his secrets of how to market Omnic creations to humans.

But Hal offered no solace. Instead, he presented Thespion 4.0 with the sobering truth that humans did not care about Omnics as equals, but as curiosities. If Thespion 4.0 wanted to succeed, he would need to reshape himself for a wider audience.

And so Thespion 4.0 did just that. He abandoned his message of equality and instead focused on marketability, re-branding himself by his current alias at the suggestion of Hal and adopting the role of entertainer as opposed to educator. Over time, Thespion 4.0 became disillusioned with both himself and the world, and tried more and more to separate himself from the Omnic subclass. Eventually, he no longer gave any thought to the Omnics at all, and was seen as another victim of a society oppressed by the memory of the crisis over 30 years ago.

But now, with the second Omnic Crisis looming on the horizon, Thespion 4.0 has decided to embark on a journey to find himself. If he could not change the world from the big screen, maybe he can change it from the front lines. With his unparalleled acting skills in tow, Thespion 4.0 seeks to take on the biggest role of his life.

 

Stats:

Health: 150

Armor: 50

Movement: Standard

Weapon: Modular Offensive Unit

Ammo: 10

Damage: 20, Histcan, Headshot Capable

Fire Rate: 4 RPS

 

Abilities:

Method Actor - Thespion 4.0 uses his unmatched acting skill to completely become the role of his choosing.

After a brief 1 second targeting period, Thespion 4.0 mimics the weapons, moveset, and abilities of a targeted friendly or enemy player. While in this mode, Thespion 4.0 does not gain additional health or movement speed, but will move slower if applicable and gains maneuverability tricks such as wall climb.

Thespion 4.0 does not gain the ultimate ability or ultimate charge rate of the targeted hero.

Thespion 4.0 can only target living players.

Thespion 4.0 will ALWAYS appear as an enemy to the other team, but will also mimic the visual aspects of player name and health bar, though again, this does not change his own health. The name and role change is also reflected in the kill feed.

Thespion 4.0 will shimmer slightly if damaged while in a mimic state.

The effect lasts up to 30 seconds and has a 10 second cooldown. The cooldown does not begin until after the effect ends or is cancelled.

The ability can be cancelled during its effect by holding the first ability key for 3 seconds.

One Man Show - Thespion 4.0's wide range of acting has been known to fill multiple roles at once, a feat that has earned him much acclaim.

Thespion 4.0 creates 3 AI controlled holograms of himself that are indiscernible from normal players. These holograms will fire and move as normal, but do NOT do damage and damage mitigation abilities are purely visual.

Each hologram has a health pool of 50 shields and will shimmer slightly when damaged.

Ability can be used while mimicking another player by holding down the second ability key for 3 seconds.

If Thespion 4.0 is mimicking another player when he uses this ability, the holograms will reflect this mimicry.

Holograms last for 15 seconds, with an 8 second cooldown after they expire. This ability cannot be canceled, but will begin the cooldown if all are destroyed.

Ultimate Ability:

Catered Content- Thespion 4.0 uses his trade secret directing skills learned from Hal-Fred Glitchbot to create an overwhelming display of chaos that confuses and disorients the enemy team

All players will appear as a base enemy Thespion 4.0 to the other team for 20 seconds, mirroring the visual name and health pool of the player who cast the ultimate. Hitmarkers will, of course, not appear when shooting at friendly players.

Additionally, while the effect persists, Thespion 4.0 will appear on the enemy's HUD and disrupt visuals such as cooldown timers, reticle position, map icons, or other information. The disruption will occur in the form of physically displacing HUD elements, showing incorrect values for timers or map icons such as death markers, or obscuring screen space directly and impeding aiming.

 

Thespion 4.0 is intended to be a hero that can fill niche roles that are crucial in the moment such as pick or direct counter classes. He is also intended to cause confusion and disorient enemies to help augment pushes or retreats, or potentially shelter key players in the chaos as they move into a more beneficial position.

Thespion 4.0 is NOT intended to work like the Spy class from TF2 and get quick picks by luring enemies into a false sense of security. Rather, he should cause enemies to briefly be overwhelmed by sensory overload and disrupt their tactics enough to allow for the heavier hitters on his team to do their full time jobs.

All stat numbers are tentative obviously, and he should ultimately not overshadow the benefits of choosing a particular hero full time, but should be versatile enough to warrant a pick at all.

Good team communication and game sense should counter his confusion abilities, and good play in general should counter his role changing ability.

Finally, I know he's a pretty over-designed hero and would probably be a nightmare to implement, but again, it's fun to just mess around with hero ideas.

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8 years ago