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[Hero Concept] Cyborg Ninja
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DKPaladinMDL is in Hero Concept
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Introduction

Before I get into this concept I just want to say that I'm amazed that this community actually exists. I thought that I was the only person who was weird enough to want to "create an idea for a playable character that doesn't really exist for a game that isn't even out yet." But it's awesome to not be alone in something like this :D

Anyway, I've been making class/hero/champion/card concepts for almost every single game I've played, the primary two being League of Legends. As I was watching the hero reveal videos and seeing the comments section asking for the Cyborg Ninja guy (I guess this is what people have been calling him) to be revealed, I thought I'd give him a kit.

As with most ideas, this one isn't completely finalized, input and feedback are much appreciated. Since I'll need a lot of help with this idea, it's very likely that your replies will impact this almost immediately. Specifically, I think the RMB and Ult are a bit messy right now, the E might need some cleanup, and the damage numbers could always use some tuning. Name and theme tuning could also use some work.


Base Stats

Health: 150 Armor: 50

Movement Speed: Average (Very high through various movement speed buffs) (I feel like something is missing)


Abilities

Here are the basic descriptions of his abilities, low-level interactions, specifics, and animation descriptions will come later.

Weapon: Energy Katana. Infinite Ammo, no clip size and no reloads.

[Passive] Unseen Assailant - Gain 30% bonus movement speed if no enemies can see you. Deal 30% bonus damage to your target while they can't see you.

[LMB] Energy Katana - Quickly swings the katana in wide arcs. Deals 45 damage. Attack speed: 2.5/sec. (It takes .4 seconds to attack once).

[RMB] Execute - Briefly charges the katana for a narrow overhead swing. Deals 45 damage, but will instantly kill enemies below 100 Health. If an enemy is executed, the cooldown of [Shift] Fade and [E] Sweeping Strike are refreshed. Attack speed: 1.25/sec. (It takes .8 seconds to attack once).

[Shift] Fade - Fade into smoke over 1.5 seconds and enter stealth.

While stealthed, you are invisible and will regenerate health.

Moving within a certain distance of enemies will reveal you. Taking damage while revealed will completely end the stealth. Attacking or casting a skill (including recasting this ability) will also break stealth. Cooldown: 8 seconds after leaving stealth.

[E] Sweeping Strike - Dashes through a target enemy and attacks them. Deals 60 damage.

You may cast this ability during the windup for your [RMB] Execute, cancelling the windup and dashing through your target. This will damage the target you dash through with Execute's damage and effect instead of this ability's base damage.

[Q] Electrostatic Smoke Grenade - Quickly throws a smoke bomb forward that explodes when it collides with an enemy or the ground. The smoke covers a large circle, significantly reducing the vision radius of all enemies inside of it, and preventing enemies outside of it from seeing into it. Enemy turrets and shields inside the smoke are disabled.


Explanations

Here are some of the more mechanical interactions, animations, etc. that wouldn't be explained on the surface.

[Passive] Unseen Assailant

The movement speed applies when there is no enemy that can see you. This activates while you're in stealth, while nobody happens to be looking in your direction, while vision of you is obstructed by walls or obstacles, and in various situations with the Smoke Bomb.

The damage applies when only your target cannot see you, likely meaning that you're behind or to the side of them (or maybe even, they're looking up and you crouch down? Crouching new meta?)

[LMB] Energy Katana

Swings in a 140 degree arc in front of you, meaning you don't hit 20 degrees to each side. Probably narrower than Reinhardt.

All of these attacks are animated as left to right swings that alternate back and forth. A green path is left in the sword's wake.

[RMB] Execute

Swings in a 30 degree arc in front of you, meaning that you'll probably only hit an enemy directly in the crosshairs.

These attacks are animated either as a two handed overhead swing, a quick and powerful upward slash from the left hip, or as a stab, fitting the narrow hitbox.

If an enemy is within the execution threshhold, there is some obvious visual notification.

If your target currently can't see you, the execution threshold is benefited by Unseen Assailant, so you can kill enemies from 130 health.

[Shift] Fade

The visual effect of fading into stealth and being revealed from it are similar to that in TF2, where you would see a sort of colored energy silhouette. Note that unlike TF2 (If I remember correctly), there is no delay between breaking stealth and attacking, meaning you have instant ambushes.

The radius that you are revealed from is probably as large as Zenyatta's ultimate.

[E] Sweeping Strike

The distance you dash through your target is exactly equal to your melee range.

The dash takes roughly .5 seconds to complete.

If you hit [LMB] mid-dash, you will instead stop in front of the target and deal the ability damage to them. If you hit [S] (move backwards) mid-dash, you will immediately turn around to face your target after moving through them. If you hit neither of these, you will continue looking and moving in the direction that you dashed, the default. This information would likely appear in tips.

Note that this is a targeted ability and not a horizontal dash, meaning that you cannot use it if there are no enemies nearby but also meaning that you can use it on an enemy in the air or at an elevated position to dash through them. Imagine seeing a Mercy flying overhead, dashing through her and appearing above her, then using [RMB] Execute as you fall for the kill. Beautiful.

[Q] Electrostatic Smoke Grenade

The area that the smoke covers is a circle that is centered on the collision point of the smoke bomb. If the smoke bomb collided with a moving target like the Payload or a Hero, the smoke will not move with it. It is the biggest AoE that I can think of right now, larger than any of the other ones I can think of.

The smoke bomb is thrown more or less at a trajectory parallel to the ground that then starts to drop quickly (a straight line). This makes it pretty easy to aim it directly at someone, less so to throw it into the middle of a group unless you have a good vantage point.

Turrets and shields are not destroyed, simply disabled. Turrets will have some sort of "off" animation and shields will display a value of "disabled" while in the smoke, and their animation will not appear.

Enemies inside the smoke have their vision radius reduced to slightly longer than melee range.


Playstyle

I imagine that Cyborg Ninja would play as a flanker and assassin. The element of surprise is extremely useful for you, more so than any other Hero because of how it both lets you engage enemies without them being able to take advantage of the gap in your stealth or your only melee attacks, and also allows you to kill them extremely quickly. You pretty much always use [Shift] Fade whenever you're out of combat.

How you use [E] Sweeping Strike depends on your situation - If you've been proactive and you're in position to flank from behind, you don't need to use it as engage. You begin attacking them from behind. If your enemy is squishy and they're already going to die to [RMB] Execute, then you can use it to cancel the animation and kill them quickly before they heal or shield or whatever. If they aren't immediately dead, you want to save it to chase them as they try to disengage, or to simply move back into their blind spot once they turn around to try and fight you.

Cyborg Ninja has a really powerful kit once in melee range, and given the opportunity, could easily cut through a team of people, even some of the tanks. The only problem is, it's extremely easy for him to be killed after he takes a kill. This is exactly where his ult comes in. Blocking the enemy team from seeing each other and generally increasing the amount of chaos allows you to kill each enemy, one by one, as well as acting as a strong engage or counter-engage for your team.

The smoke bomb does not deal any immediate AoE damage, nor does it try to keep enemies inside of it. Upon using it, enemies will immediately try to get out of it because of how dangerous it is. You probably have at least a second of buffer time since they might not necessarily know where "out" is. Regardless, this is why you want to use the smoke bomb at choke points where it's not in the enemy team's best intentions to move. You can also use this as counter-engage, where moving out of the smoke bomb would mean abandoning the fight. While in the smoke bomb, it's super easy to move into enemy blind spots, and you become an effective killing machine. You can also use this to try to take on things like 1v3, and if you're careful you can do it if you stay behind everyone with your [E] Sweeping Strike.


So yeah, that's my Cyborg Ninja concept. This is my first Overwatch concept, and I haven't been following Overwatch as closely as most of the other people here probably have been. Like anyone else, feedback is very much wanted.

Thanks for reading!

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9 years ago