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Roadhog and Soldier 76 in 3v3 make it very redundant and unfun.
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I'm a big fan of deathmatch type maps, and I was glad that they implemented it in the game, but the Overwatch 3v3 gamemode has some serious issues that completely ruin the experience.

Because of the lack of health packs and one-life style of gameplay, characters with Self Healing and high damage like Roadhog and (to a lesser extent) Soldier 76 completely dominate the mode up to the point where most other DPS heroes are completely pointless to pick (McCree, Hanzo, Junkrat just to name some). 3v3 deathmatch has become unenjoyable for me because most heroes are so heavily outclassed by these two up to the point where, if you want to even have a fair and enjoyable match, you're going to have to pick one of them.

I think changes should be implemented for these heroes to be less redundant, because losing to the same heroes every time you play the mode and not being able to pick what heroes you like to play because of being completely outclassed really ruins the experience for a lot of players.

Potential changes could be not being able to pick the same hero two rounds in a row, or adding health packs to the map in order to make characters without self-heal more likely to not be outhealed by other DPS's. I'm sure there are more options but for now the problem really ruins the fun in 3v3 for me. It's fine for a brawl to be out of balance, but 3v3 is not only more out of balance than most brawls, it's also a permanent gamemode.

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Posted
8 years ago