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My thoughts on the Quest 2 and almost all of its accessories: Elite battery strap, VR cover, G333 earbuds, Oculus Link, Carrying case, and even AMVR controller grips for Quest/Rift S
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I just figured I'd write this for anyone who either hasn't gotten their full kit in yet, or are wondering about one of these accessories, since I've spent every moment of pre-order researching them. I finally got all of them in as of today (I was waiting on AMVR and the elite battery strap) and wow it's an experience. Hopefully this will help someone as I share my thoughts as a VR enthusiast to VR enthusiasts.

Oculus Quest 2

What is there to say that hasn't been said? This this is awesome. As an owner of a Rift DK1, CV1, Rift S, and now Quest 2, VR has gone miles since its kickstarter days. The Rift S already wow'd me when it came out, but the resolution, responsiveness, and freedom of the Quest 2 is a beautiful new avenue for me. Is it worth it? How many ways are there to say yes? As I'm sure you've heard, the strap that comes with it isn't amazing, but it also doesn't suck that bad tbh, and the upgrades make it amazing.

VR Cover

Like many, I subscribed on the VR Cover website to hear when they released their new product for the Quest 2, but turns out it was already available on the Oculus site and it came in on the 14th, a day after I got the Quest 2. It holds my face better to the headset, feels way better, and while the original foam is already great compared to past iterations, VR cover is phenomenal. It reduces light too, so in addition to a significantly more comfortable experience, it's also immersive. Ordering on the Oculus site didn't come with the lens cover, however.

G333 earbuds

Okay, I have some mixed feelings here. Better than the built-in audio? Yeah. But does it strap to the headset as easily as the pictures show? Not as much, more so if you're OCD like I am. Also I expected rather decent audio when playing Beat Saber, but I would describe it as "acceptable I guess." As someone who has good studio headphones, bose headphones, airpods 2, and even the dinky headphones that come with every past revision of iPhone, I feel those dinky apple headphones probably supply better audio (haven't tested it yet). That said, no droopy cord, and ya know what? That's what I paid for, so it's OK. Just don't trust the Logitech item descriptions about amazing audio... It has decent bass, but the highs are more like cries, because it makes me feel dead inside not to hear those crisp highs in the Beat Saber music. (Still better than trying to wear studio headphones with the headset, trust me.)

Oculus Link

Nothing says wireless VR like getting wire-tethered again. But hey, when you wanna get attacked by ghosts in Phasmophobia, you gotta do what you gotta do. The fiber optic Oculus Link cable (which is why it is $80, mind you) is pretty awesome. It isn't too heavy, powers the headset while in use, and I don't think I've really ran into any latency issues with it. I considered not getting it and going wireless with Virtual Desktop, but having experienced some of the latency in that with Phasmophobia, I think I need a dedicated router or wireless card for my desktop PC. So until I get and try that, I'm cool with the Oculus Link. I did have issues getting the audio (both mic and headphones) to show up and work, and even when they did show up, they didn't work. I reinstalled the Oculus program and will try it again soon, but until then, I had to use bluetooth headphones with my PC itself and crank the gain up on my PC mic to make-do.

I almost forgot. A bit issue was getting the Oculus Link to work. Turns out if you head to the settings (and I think to "device") you can find Oculus Link at the bottom as a beta. I had no clue, so for a while, I thought SteamVR just didn't want to play with my cable lol

Carrying case (came with the Elite battery strap)

Alright, TL;DR for this is that it is awesome. VR wrapped into one package rocks. Complaints? I wish it came with its own charger for on-the-go and I wish there was an easy way to maybe plug in the headset through the side, but that's just wants and wishes. I like the compartment on the front of the inside, allowing for wires and misc small storage; well done, Oculus. The headset is snug, which is good, and I haven't tried it without the AMVR grips, but with the grips, I found it easiest to set the halo-portion of the controllers in first, with one grip through one halo and the other pointing up, outside of the other halo. It's hard to describe, but when you find that "perfect spot" to set them, everything is snug and tight in its place; I don't feel concerned walking around with it, hanging from the strap on the side. Also I love that it comes with the battery strap - like seriously, what an awesome way to get more mileage out of a headset with an extended battery!

AMVR grips

Okay, so this isn't one of the "official accessories" but it deserves mention. So these are the grips for the Rift S / Quest 1, but you know what? They work fantastically for the Quest 2 too! I have large hands to they are a bit odd to hold, and I find myself tightening them closer to my index fingers' knuckles, but they do what I wanted them to do, which is replace the wrist strap. Now I know this is a non-recommended thing to do, and you shouldn't remove the wrist strap, but I wanted a way to easy-on, easy-off the controllers with little hassle, less wrist strangling or dangling (too tight or too loose) and a way to feel a bit more immersed. This does all of that, and to be honest, I usually hold them anyways, especially if making large movements, so I'm very unlikely to send one to orbit (or into a fan/window/wall/etc). All-in-all, it made for a significantly more enjoyable touch controller experience.

Final thoughts...

People say the Quest 2 is a $300 or even $400 headset, but I'd say if you're a VR enthusiast or someone who doesn't play for 1-2 hours in a sitting, it isn't. It costs just as much as any other headset, but rather than cost that plus the cost of improving it with the usual accessories, it includes those in the cost by the time you finish pimping it out with the spinning wheels. The total cost probably exceeded that of my Rift S, but it also has significantly more to give for a VR experience. I would absolutely recommend the Quest 2, and at bare minimum, the Elite battery strap (with carrying case) and VR cover. If you want to go further, I'd then get the headphones, Oculus Link, and AMVR grips, likely in that order. The Quest platform already has plenty of awesome games, but when you're comfortable in VR, any game becomes far more enjoyable, and the VR cover and Elite battery strap do a lot for comfort in my opinion - to the point I'd even settle for the built-in audio if I had to choose two of the three first.

I know this was a lot of info, but I wanted to give some candid thoughts on these for anyone who are curious or who haven't found a lot of information on some things. I know I haven't heard a lot about the G333 or EBS while waiting for the Quest 2, and to be honest, I wished there was more info to hype up for it. But with the Quest 2 finally here, hopefully this helps at least one other person as they anticipate some awesome new VR experiences!

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