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Back when Oculus Rift was limited to handheld game controllers, we could interact with objects fairly intuitively where the head movement was the "mouse" moving the virtual cursor and the controller buttons were the "mouse clicks". This sort of went away when Touch controllers were finally released as you could control the virtual cursor with the controllers and click with them.
The problem has been with hand tracking and trying to force people to use the tracked hands to move the virtual cursor. I've had no issue using the "pinch" as the mouse click, but using the hand to move the cursor for fine movement and selection just sucks that I always defaulted to controllers. It was made worse when you wanted to watch movies and the Quest thought you wanted to input movement.
Imagine how much easier interacting with the Oculus/Meta menu would have been all these months/years when using hand tracking if there was an option to just use hands as the "clicks" (also movement when something is "grabbed") and the head was the cursor. Not saying make it the default, but it should have been an option.
Also, seriously, find a way to let us use one hand for tracking and one for the motion controller. In those cases, the virtual cursor is still controlled by the controller, but the free hand can pinch or grab. I get that Quest 2 could not do this (hand tracking couldn't be done at the same time as controller tracking), but Quest 3 should have this ability.
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- 9 months ago
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