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I know there are often complaints about transparency on this subreddit. I can't control what the OSVR partners choose to share, but I can try to get the community talking more!
Accordingly, I thought it would be nice to get all of the devs who hang around /r/OSVR to share what they are working on. Please use this post to share a quick blurb about what you're working on in the OSVR community!
I'll start:
nolo-osvr: I'm helping test lonetech's nolo-osvr plugin, which allows for Nolo devices to properly show up in the OSVR server. Nolo's "official" driver never actually passes the controller data through OSVR, which is problematic for a number of reasons. The plugin is already available, with binaries available in lonetech's recent /r/osvr post. https://github.com/lonetech/nolo-osvr
osvr-steamvr: I'm helping test and configure an update to the official SteamVR-OSVR driver that will allow OSVR to pass controller data to SteamVR. Combined with the nolo-osvr plugin, this will be a much better way to use your Nolo devices. https://github.com/Conzar/SteamVR-OSVR/tree/controller-integration
osvr-fusion: I'm working on implementing a complementary filter into osvr-fusion. This is necessary for getting optimal tracking out of Nolo when used with an HDK, but it will also improve tracking quality for those using Kinect or other configurations where yaw is borrowed from another device with OSVR-Fusion.
This approach may also be able to eliminate yaw in the HDK's normal IR tracking, but I have not confirmed this possibility yet.This approach sadly won't work for fixing the HDK's yaw drift, but I do intend to play around with the HDK's tracking plugin source code and see if I can implement a similar idea at a low-level. https://github.com/nanospork/OSVR-fusionparabolic: And of course, I'm working on my OSVR-native space shooter game, Parabolic! https://nanospork.itch.io/parabolic
So please, to all the devs reading, comment with a shout-out about your work! I would especially encourage any Sensics or Razer devs to share what they're working on right now as well, if they're able.
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