Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

5
Community Projects In The Works
Post Flair (click to view more posts with a particular flair)
Post Body

I know there are often complaints about transparency on this subreddit. I can't control what the OSVR partners choose to share, but I can try to get the community talking more!

Accordingly, I thought it would be nice to get all of the devs who hang around /r/OSVR to share what they are working on. Please use this post to share a quick blurb about what you're working on in the OSVR community!

I'll start:

  • nolo-osvr: I'm helping test lonetech's nolo-osvr plugin, which allows for Nolo devices to properly show up in the OSVR server. Nolo's "official" driver never actually passes the controller data through OSVR, which is problematic for a number of reasons. The plugin is already available, with binaries available in lonetech's recent /r/osvr post. https://github.com/lonetech/nolo-osvr

  • osvr-steamvr: I'm helping test and configure an update to the official SteamVR-OSVR driver that will allow OSVR to pass controller data to SteamVR. Combined with the nolo-osvr plugin, this will be a much better way to use your Nolo devices. https://github.com/Conzar/SteamVR-OSVR/tree/controller-integration

  • osvr-fusion: I'm working on implementing a complementary filter into osvr-fusion. This is necessary for getting optimal tracking out of Nolo when used with an HDK, but it will also improve tracking quality for those using Kinect or other configurations where yaw is borrowed from another device with OSVR-Fusion. This approach may also be able to eliminate yaw in the HDK's normal IR tracking, but I have not confirmed this possibility yet. This approach sadly won't work for fixing the HDK's yaw drift, but I do intend to play around with the HDK's tracking plugin source code and see if I can implement a similar idea at a low-level. https://github.com/nanospork/OSVR-fusion

  • parabolic: And of course, I'm working on my OSVR-native space shooter game, Parabolic! https://nanospork.itch.io/parabolic

So please, to all the devs reading, comment with a shout-out about your work! I would especially encourage any Sensics or Razer devs to share what they're working on right now as well, if they're able.

Author
Account Strength
90%
Account Age
13 years
Verified Email
Yes
Verified Flair
No
Total Karma
3,218
Link Karma
162
Comment Karma
3,056
Profile updated: 5 days ago
Posts updated: 7 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
7 years ago