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How are Games like Brotato (Many Characters, many items, a lot of weapons) balanced?
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So Brotato released their first DLC a few weeks ago. I'm loving every aspect of the game and genuinely: every single character makes the game a whole new experience.

But this got me thinking: how do you actually balance a game with around 60 characters with unique traits, around 170 unique items and on top of that a butt load of weapons with synergies?

There are quite literally millions of different combinations, even in the early days of the game. But stuff got buffed/nerfed and some items even got a complete overhaul.

How does one make this with so many possible combinations of playing a game?

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2 months ago