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How did older video games have such few bugs prior to downloadable updates?
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I think about Street Fighter 2, Super Mario World… these huge games I used to play on SNES as a kid. I’m sure there’s tiny bugs here and there, but I feel these titles would be considered flawless by today’s standards.

So what did Devs do differently in the early 90s? Considering if you released a cartridge game with a major bug you were essentially screwed, wouldn’t there be at least one or two games released that would have had severe bugs like this that couldn’t be patched?

I think about this in the context of modern day CoDs for example, where in between matches they will have pushed updates to the game.

I’m just blown away how earlier developers had ONE shot and that’s it, no second chances via updates; anyone have any insight into what the QA process was like back then and if it just changed for the worst?

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2 months ago