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The Way Remastered is fixed.
Version 1.3 is live and should be free of bugs. Everyone who got stuck in the game due to any bug can now choose "Emergency restart" to load a hand-prepared savestate and start from the beginning.
Our latest post about the game-breaking bug received quite a response (over 7000 points!), so I felt obliged to post that we've fixed every bug that we've heard about and added an "Emergency restart" option in the pause menu.
I have to thank you for all your support, especially sending detailed emails with screenshots and videos about the bugs and glitches - it'd take a lot longer without you! Also, big apologies to all the people that experienced the bugs, especially without knowing about them beforehand.
All in all, it was a strange experience. In less than a month we submitted and "published" two patches (1.2.0 and 1.3). It required a lot of back and forth with Nintendo to ensure that the update will be live soon, also USK (German rating agency) lowered our age ratings during first patch testing.
There was a lot of positivity around our issue, but some people were - rightfully so! - angry at us and Nintendo. I'll try to go in depth with some of the concerns:
- The bugs weren't present in the PC version, you don't know how to port games -
Well, that's kind of true. The original, Steam version, was developed in JAVA. The game had to be basically rewritten in Unity. It's obvious that we should've caught those bugs before submitting a ROM to Nintendo, but it's not like we made them "just by wrong porting". Also, the original had some other bugs that we fixed.
- You should hire QA and let someone play the game at least once from beginning to end -
We did... our tester has over 500h hours logged on the game! I and /u/bmoniewski finished the game about 15 times. Also, over 10 other people finished the game. It's just the "butterfly effect": "small fixes after external playtesting" applied to one thing caused another to crash. Obviously, we tested the game afterwards, but - and that's the "funny part" - every bug happened only on sub-optimal playthrough. Still, we should've caught them, I am just explaining things to give you some insider info.
- Nintendo should have caught those bugs -
Well, they should have, but it's more on our side. Like I wrote before: "small fixes after external playtesting" applied to one thing caused another to crash. First released ROM is a fourth version of the game. When we fixed some things, we listed them, they tested them - just like us - and everything was fine.
- Nintendo should release the patch sooner -
Actually, I think they were pretty quick about it. We managed to get the news about bugs accepted within a couple hours. Within less than a month, they tested and released 2 patches. Please bear in mind that it requires cooperation between four companies (Nintendo of America, Nintendo of Europe, Nintendo Japan and SONKA) and all the internal corporate things we don't really know about.
If you have any additional questions, please post them in the comments and I'll be happy to answer them later. If you're interested, you can find patch changelog here.
We will keep supporting the game if something else comes up. Happy to announce that Teyon will localize and publish The Way Remastered in Japan along with the Japanese voiceover. Japanese audio will be available in all regions when it's ready.
Also, if you're interested in the game and haven't bought it yet, consider waiting for the discount that will hit the eShop this Friday (May 18th).
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