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Chaos in Mind
Chaos Theory: Wünderkind (Cyber Exodus)
Event (13)
- 2x Career Fair (Breaker Bay) ••
- 3x Diesel (Core Set)
- 3x Modded (Core Set)
- 3x Sure Gamble (Core Set)
- 2x Test Run (Cyber Exodus)
Hardware (12)
- 1x Autoscripter (Up and Over) •••
- 2x Deep Red (Mala Tempora) ••
- 1x e3 Feedback Implants (Trace Amount) ••
- 1x HQ Interface (Humanity's Shadow) ••
- 3x LLDS Processor (True Colors)
- 2x Net-Ready Eyes (Chrome City)
- 2x R&D Interface (Future Proof)
Resource (10)
- 3x Data Folding (Order and Chaos)
- 2x Kati Jones (Humanity's Shadow)
- 3x London Library (Breaker Bay)
- 2x Symmetrical Visage (The Valley)
Icebreaker (4)
Program (1)
- 1x D4v1d (The Spaces Between) ••••
15 influence spent (max 15)
40 cards (min 40)
Cards up to Chrome City
Decklist published on NetrunnerDB.
This is my Chaos Theory deck featuring London Library Overmind to make free runs each turn. It scales exceptionally well early to late game when you're running through a four-iced R&D server each turn and making positive returns on money.
A good hand should include a Career Fair and Data Folding or a London Library along with some economy.
The basic flow should work like this:
- Get your Data Folding credits at the start of your turn
- Install Overmind on London Library, with seven counters (thanks to Deep Red, triggering Autoscripter giving you your click back. LLDS Processor then triggers giving your Overmind 3 Strength for the turn
- Optionally install D4v1d on LL too
- Run on R&D, HQ, or a Remote for click one (two if you installed D4v1d), using Net-Ready Eyes to pump Overmind to strength 4
- Laugh mercilessly as none of their ice taxes you even a penny as Overmind/D4v1d breaks subs without credits
- Wink playfully as you access three cards from R&D or two cards HQ with the respective interfaces installed
- Tip your Fedora capriciously as you easily liberate their NAPD with credits to spare
- Trigger London Library to pop the Overmind back to your hand
- Optionally pop D4v1d back too
- Fist-bump Kati Jones to keep your credits flowing, if you've got a click to spare
That's it! The real secret to this deck is how it maintains the credit imbalance in your favor. They're going to have to keep installing ice to slow you down which causes huge tempo losses on their end, which ultimately leads to agenda flooding of their hand, which causes them to draw less, which means less ice gets installed, etc.
This is a janky deck, no doubt, and it doesn't have a solution to everything. Two ice that can stop you cold are Swordsman and a Turing on centrals (can't be broken with D4v1d), replace Inti with Cameleon once it's released as it can provide the Fractor/Killer/Decoder needed. It doesn't have any damage prevention either, replacing one Test Run with Feedback Filter would keep your Overminds from being sniped off from net damage.
Card Choices
Test Run - Instead of Clone Chip and/or Self-modifying Code: Test Run does double duty as it can tutor programs and recover them from your heap. It has the added effect of bringing it back to your hand via placing it on top of your deck. Feel free to test other ideas, I haven't had much worry about recovering a trashed Overmind but there are a few times when I don't draw it early.
Deep Red - 3 MU for Overmind counters, one cheaper than MemStrips. Putting MemStrips in your deck, you might be liable to cause unexpected rage and unwarranted comments from all Netrunner players in the room.
e3 Feedback Implants - Fallback if they're using lots of multisub ice. Feel free to replace with something else.
Symmetrical Visage - Professional Contacts is in faction but overcosted for this deck.
Inti - Wraparound counter, this will be replaced with Cameleon once it's released which will also keep Turing, Swordsmen, & Wraparounds at bay too.
Let me know if you have any comments or suggestions!
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- 9 years ago
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