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My plans are for it to be A multiplayer Team based first person shooter using a modified version of wolfenstien 3D's rendering engine it will be made either in Node.js or C depending on how much I want to fuck around with websockets.
and unlike my previous nop fangame I havve made raycasters before unlike NoP frontline which used a very weird custom renderer
and unlike a lot of arena shooter which either have 0,2, or 4 teams this game will pick randomly between 0,2,3, or 4
and randomly choose the teams which are as follows
UN,
Federation,
Arxur,
and Humanity first terrorists
by next monday depending on how fast I can code I will have a working demo/server software
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- 1 year ago
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