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For a character who relies on having his ball to do damage and having to use really slow no-ball attacks to get it back feels bad a lot of times especially in 1v1's (sitting at below 10k). 2v2's a lot more forgiving and I don't have a problem with it there albeit sometimes I would like to do a chest pass instead of having the ball link onto my ally.
In 1v1's tho why characters like Bugs, Reindog, T&J and Velma can have projectiles every 10 seconds but still have great melee attacks when their spells are on cooldown but Lebron's ball explodes when hitting a Taz apple is frustrating.
Would love a perk where his ball bounces off other projectiles instead of being destroyed.
Sincerely,
a man who just wants to ball
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- 2 years ago
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- reddit.com/r/MultiVersus...