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Bi-Monthly Mortal Online II Feedback Thread #4 - Lawless Zones and Neutral Guards
Hello Mortals,
As we begin to design the specifics of our new Zone Rules for the Epic Store Release. We have to determine the purpose of each zone, what it does and how it affects the gameplay of PvE or PvP. While we were working on the “Lawless” Zone, we had a few ideas or directions we could go in which we wanted to get feedback from the players who play more criminal or “red” roles within the game. As these designs are not final, what they may become could change or what they are called may change.
Purpose of the Lawless Zone
We want to encourage PvP play in these zones. We want to give a location where players can expect that it will be dangerous and the risk is the highest. Going into these zones, players must be prepared. The current draft of this zone is to have a place where players can get PvP action quickly, and to do this we may provide more red priests in these zones. This zone will be a zone where players can not report murders. So you may fight to your heart’s content without reputation loss.
With guards, we understand that there are many opinions regarding where they should and should not be. Instead of making a decision blindly, we wanted to get opinions from the players who will interact with these zones. Below will be the options and some minor explanation of what they COULD do;
Note: The poll will not mark the final decision, it is there to give us information ONLY.
Option 1: “Lawless” Zones never have any guards (other than TC)
Simply, this option means no guards will be added as NPCs in the open world or POIs of these zones. The only exception may be if a guild/player adds guards to protect their lands via Territory Control.
Option 2: “Lawless” Zones have a very limited guard presence
This option would add a few areas on the zone where a red player could recuperate with a light amount of protection. This could include a vendor, or a bank, to help you get supplies for the fight. The guards would be Elite and/or Regular only. There would only be a small handful of 2-5 total guards.
If you're attacked in front of these guards, they'll react and protect you. But they will not attack anyone for having low rep or for any criminal actions they aren't directly aware of. The goal would be to create some sense of sanctuary within an area where crimes, even within the guarded area, cannot be reported. These locations are designed that they can be overrun
Thank you for taking the time to participate in this poll and to give us additional feedback. We encourage you to share this poll with friends and other player of Mortal Online II.
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