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Safety In Cities
MO2 is a sandbox game. Sandboxes can allow for different types of creativity or experiences. The Developers try to give the players tools to play with within that toolbox. This includes the crime system and guards. Cities are meant to be safe, but not completely safe. The guards are killable for a reason. Certain areas of certain towns may be safer than others. In Mortal Online 2 there is always some risk. Towns reduces these risks.
The developers are looking to improve the safety of certain areas or NPCs which makes sense. These will be coming in future updates. It is not the current intention of the team to simply multiply guards. Due to the sandbox nature, we recommend players plot out safe routes before attempting to move high value/quantity of items. In the meantime, GMs may place guards next to high value NPCs, locations in cities manually until a solution is created patch side.
GM Interference with Housing Deletion
Game Masters are not involved with the deletion or transferring of houses, Strongholds or Keeps. We have discussed this internally and agreed to keep this policy in place. Henrik and the team recognize that without the feature to transfer or delete your house in game has created some feedback from players. After the Necromancy patch, there is plans to address the housing experience.
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