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**Mechanic Explanation of new Features**
Hello Mortals,
I wanted to clear up some mechanics for the upcoming features to clear up confusions as it could come up. This will clear how things are supposed to work as intended.
**Bounty Hunter aka BH*\*
- Contracts cost 5g and reward 250 clade XP, 3 rep and 1 Bounty Hunter's coin. Contracts give you a name, guild name and murder count amount. Picking up and returning a contract sets a timer for 60 mins before you can take another contract at THAT particular contractor. You can travel elsewhere and pick up a contract. Cancelling a contract does the same thing. Only one contract at a time even across different contractors.
- To get a completed contract you need to kill or at least hit your target and he get killed near you. Your contract turns bloodied and you turn it in. Heads also now retain the names of your victim. For vanity.
- Bounty Hunter Coins are soul bound which means they cannot be dropped or traded. They will have a use for tools and cosmetics in the future.
- Bounty Contracts give you one Seeker Raven, you can buy more for 20s each.
- The Seeker Raven will tell you if the target is offline or where they are in a general way. *"Target is 8400 m to the South West"* You're able to use them if you don't have a contract so don't waste them.
- Targets will not see Bounty Hunter's flag until they are attacked by the BH. They will look Light grey after they hit the target. (Local Grey like a duel). Assisting one side or the other will cause you to flag Local Grey to the opposite side so they can retaliate.Â
- Targets show Up as Red named for the BH
- BH fights can happen in towns
- Bounty Hunter flags overlap other flags. Cannot get a contract for an ally or guild mate.
- Lawful Players can take BH contracts.
- BH has Steam Leaderboards
- All towns have birdkeepers and contractors. GK and Kranesh include
**Wardecs and Alliance Systems*\*
 - To start a war it costs 200g for the instigator.
- To quit a war it will take 48 hours before you can and cost 100g. One side has to do it
- To enable to be able to Wardec a guild, it requires that at least 2 members are murderers.
- Alliances cost 100g on each side to accept.
- Alliances are free to cancel
- Ally members receive buffs from your clade gift buffs (active skills that give buffs).
- In an Alliance, the guild who is in the war proper, can stop the war. The alliance member cannot.
- When you hit a wardec'ed player (Orange named). Youi will receive a 5 minute War Combatant debuff. This will have guards kill you as if you are a criminal.
- You can loot orange bags without a criminal timer.
- There is a limit of 10 in alliances and 10 wars for a guild.
- Not in this patch, but an upkeep system for both Wardecs and Alliances will be added.
**Refining Oven*\*
They are in next patch and can be bought in capitals. It is only able to be used in Keeps.
**Legendary Weapons*\*
That's a secret for now.
**All the values and rules may get slight adjustments before patch is launched*\*
I wanted to give you guys a bit of insight what to expect. If I find out about tweaks I'll edit this list.
Edit:
Some Changes to Yesterday's Messaging
There have been some changes in test so I removed these two from the list as they do not apply. If any more changes occur. I will update.
- Wardecs on one guild will bring in entire alliance into the war. Removed
- Players with 5 MC can Take BH contracts. Removed
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