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Added war combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
Added password system to access houses. The owner can change the password from the house UI. Leaving the password blank means no one can enter the house using passwords.
Players who entered the correct password will keep access to the house until they relog, until the password changes, or until they move far away from the house.
Added a new decoration chest type called “access chests”. Anyone who knows the password to the house may add or remove items from these chests.
Added portable Campfires, Crushers, Grinders, and Grizzlies to gear Vendors.
Added Contractor NPCs to the capitals that sell Equerry and Priest contracts.
Added support for NPCs in houses.
Added /guard command that can be used when targeting a criminal to call one guard that runs towards the criminal and attacks them.
Added /bank, /broker, and /petbroker commands which allow you to interact with the closest NPC of the relevant type within ten meters.
Added /vendor command which allows you to interact with the vendor closest to the center of your screen, within ten meters.
Added clade reset item. Using it will let you reset your clade gifts at the cost of 10% of your total clade gift experience.
Changes
Housing item limits changed:
Small Houses 500-700 items
Medium Houses 600-800 items
Strongholds 1000-1200 items
Keeps 1200-1400 items
Increase the interaction duration on houses from 1 second to 5 seconds.
Increased max decorations per floor in strongholds to 65 decorations, and increased max decorations per floor in keeps to 75 decorations.
Removed Red Priests outside keeps.
You can no longer decorate immediately in front of doors in player-owned houses.
Toxai priest is now a member of the Khurite Allied Tribes.
Guard attacks can no longer be parried. (only blocked)
Increased the damage bonus you get from having the skill mounted charge
Blast furnaces are now active again.
Greater Natorus are now active again.
Tephra yield restored to original values.
Disabled Heat system, as it was unintentionally affecting stamina costs in most regions of Myrland.
Guild enemies’ names are now shown as orange instead of red. Red is reserved for bounty targets.
Removed the key system from buildables.
Reverted swing speed increase for light weapons from last patch.
Chests in camps and dungeons now require keys to open.
Updated book information message
AI will now remember a player's last damage dealing hit for ten minutes.
Fixes
Fixed holes in spiral staircases in Risar Dungeon.
Added missing wood structure to Tier 1 T-wall sections in keeps.
Fixed stair collision in Tier 2 T-walls.
Fixed glitch where pets would not correctly save in the database.
Fixed issue where max height players could not enter risar dungeon
Fixed issue where you could not target a loot bag in the spider dungeon boss room
Server optimizations
Fixed bug that caused animations for other players to stutter while they were swimming slowly.
Fixed rounding error that could result in less than the intended amount of clade gift xp being given.
Fixed bug where guards still had aggro on you/your pet even though you were no longer a criminal.
Updated description for 'management' skill.
Fixed bug where spells which did 0 damage would execute targets in mercy mode.
Fixed bug where you could cast beneficial effects(heals etc) on criminals while 'enable criminal actions' was disabled.
Fixed issues with displaying the wrong hints related to illegal actions and being on haven or not.
You can no longer report murders to a red priest.
Fixed steam stat tracking for sator kills.
Fixed human clade gift 'Opportunistic', it did not give you the intended double chance to gain standing during the dice roll part of a task reward.
Possible fix for sounds cutting out in large battles.
Crafted weapons now have their correct names on the broker.
Fixed broken water between Toxai and Jungle.
Fixed swimming in jungle area.
Optimized node performance in areas with a lot of players. This previously caused lag spikes; these should now be fixed.
Optimized the sending of player positions reducing the number of packages the server and client receive.
Fixed friends becoming temporarily deleted from the friend list.
Fix AI not forgetting who damaged it last after it leashes.
Subreddit
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- 2 years ago
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